BlenderPlayer linking again for cmake - 148 errors gone.

After talking with Ton and Campbell we agreed that it wouldn't hurt to have blenderplayer again (specially now since BGE is almost 100% working in 2.5).
However in order to make it link, I needed to bring back stubs, a lot of so-called bad calls.

I'm not sure how we should proceed from here, but it looks like people could start to take a look at source/blenderplayer/bad_level_calls_stubs/stubs.c and fix their own modules/functions

** NOTE: I removed the sound calls from BlenderPlayer. In order to fix it look at //XXX ADD SOUND in GPG_Application.cpp and GPC_Engine

*** tested in CMake+MSVC.
- Scons is not building !!! (why does the building systems have to be so different?)
And someone may like to fix make. (take a look at /trunk/source/blender/blenkernel/bad_level_call_stubs/Makefile )

**** it may work better inside /source/gameengine/GamePlayer
This commit is contained in:
Dalai Felinto
2009-09-03 02:55:23 +00:00
parent ac3f0695a2
commit 6239d18d50
7 changed files with 302 additions and 4 deletions

View File

@@ -58,7 +58,9 @@
#include "NG_LoopBackNetworkDeviceInterface.h"
#include "RAS_IRenderTools.h"
#include "SND_DeviceManager.h"
#if 0 //XXX - ADD SOUND
#include "SND_DeviceManager.h"
#endif
#include "GPC_Engine.h"
#include "GPC_KeyboardDevice.h"
@@ -339,8 +341,10 @@ void GPC_Engine::Exit()
if (m_audiodevice)
{
#if 0 //XXX - ADD SOUND
SND_DeviceManager::Unsubscribe();
m_audiodevice = 0;
#endif
}
m_initialized = false;