Merge branch 'blender-v2.83-release'

This commit is contained in:
Bastien Montagne
2020-04-16 17:09:01 +02:00
3 changed files with 14 additions and 21 deletions

View File

@@ -217,18 +217,6 @@ static void gpu_viewport_framebuffer_view_set(GPUViewport *viewport, int view)
GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
});
if (((viewport->flag & GPU_VIEWPORT_STEREO) != 0)) {
GPU_framebuffer_ensure_config(&dfbl->stereo_comp_fb,
{
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(dtxl->color),
GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
});
}
else {
dfbl->stereo_comp_fb = NULL;
}
viewport->active_view = view;
}
@@ -492,9 +480,6 @@ static void gpu_viewport_default_fb_create(GPUViewport *viewport)
ok = ok && GPU_framebuffer_check_valid(dfbl->color_only_fb, NULL);
ok = ok && GPU_framebuffer_check_valid(dfbl->depth_only_fb, NULL);
ok = ok && GPU_framebuffer_check_valid(dfbl->overlay_only_fb, NULL);
if (((viewport->flag & GPU_VIEWPORT_STEREO) != 0)) {
ok = ok && GPU_framebuffer_check_valid(dfbl->stereo_comp_fb, NULL);
}
cleanup:
if (!ok) {
GPU_viewport_free(viewport);
@@ -625,6 +610,14 @@ void GPU_viewport_stereo_composite(GPUViewport *viewport, Stereo3dFormat *stereo
DefaultTextureList *dtxl = viewport->txl;
DefaultFramebufferList *dfbl = viewport->fbl;
/* The composite framebuffer object needs to be created in the window context. */
GPU_framebuffer_ensure_config(&dfbl->stereo_comp_fb,
{
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(dtxl->color),
GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
});
GPUVertFormat *vert_format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(vert_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
GPU_framebuffer_bind(dfbl->stereo_comp_fb);