Fix #138301: Rename GLSL "select" for Intel GPUs
The GLSL processor appears to dislike a member named "select" when a function named "select" exists. The member has been renamed to object_select to avoid collisions. Pull Request: https://projects.blender.org/blender/blender/pulls/138466
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committed by
Clément Foucault
parent
48a6626968
commit
69610383b9
@@ -254,7 +254,7 @@ void Resources::update_theme_settings(const DRWContext *ctx, const State &state)
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UI_GetThemeColor4fv(TH_WIRE, gb.colors.wire);
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UI_GetThemeColor4fv(TH_WIRE_EDIT, gb.colors.wire_edit);
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UI_GetThemeColor4fv(TH_ACTIVE, gb.colors.active_object);
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UI_GetThemeColor4fv(TH_SELECT, gb.colors.select);
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UI_GetThemeColor4fv(TH_SELECT, gb.colors.object_select);
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gb.colors.library_select = rgba_uchar_to_float(0x88, 0xFF, 0xFF, 155);
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gb.colors.library = rgba_uchar_to_float(0x55, 0xCC, 0xCC, 155);
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UI_GetThemeColor4fv(TH_TRANSFORM, gb.colors.transform);
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