diff --git a/source/blender/python/api2_2x/doc/IDProp.py b/source/blender/python/api2_2x/doc/IDProp.py index 593e4080645..0a0df335fa3 100644 --- a/source/blender/python/api2_2x/doc/IDProp.py +++ b/source/blender/python/api2_2x/doc/IDProp.py @@ -15,7 +15,7 @@ class IDGroup: group['a subgroup!] = {"float": 0.0, "an int": 1.0, "an array": [1, 2], "another subgroup": {"a": 0.0, "str": "bleh"}} - + Note that for arrays, the array type defaults to int unless a float is found while scanning the template list; if any floats are found, then the whole array is float. @@ -31,16 +31,16 @@ class IDGroup: To tell if the property is a group or array type, import the Blender.Types module and test against IDGroupType and IDArrayType, like so:: - from Blender.Types import IDGroupType, IDArrayType. + from Blender.Types import IDGroupType, IDArrayType. - if type(group['bleghr']) == IDGroupType: - (do something) + if type(group['bleghr']) == IDGroupType: + (do something) @ivar name: The name of the property @type name: string """ - def pop(self, item): + def pop(item): """ Pop an item from the group property. @type item: string @@ -49,7 +49,7 @@ class IDGroup: @return: The removed property. """ - def update(self, updatedict): + def update(updatedict): """ Updates items in the dict, similar to normal python dictionary method .update(). @@ -59,14 +59,14 @@ class IDGroup: @return: None """ - def keys(self): + def keys(): """ Returns a list of the keys in this property group. @rtype: list of strings. @return: a list of the keys in this property group. """ - def values(self): + def values(): """ Returns a list of the values in this property group. @@ -89,7 +89,7 @@ class IDGroup: @return: a list of the values in this property group. """ - def iteritems(self): + def iteritems(): """ Implements the python dictionary iteritmes method. @@ -103,7 +103,7 @@ class IDGroup: @return: an iterator. """ - def convert_to_pyobject(self): + def convert_to_pyobject(): """ Converts the entire property group to a purely python form. @@ -119,12 +119,12 @@ class IDArray: @ivar type: returns the type of the array, can be either IDP_Int or IDP_Float """ - def __getitem__(self): + def __getitem__(index): pass - def __setitem__(self): + def __setitem__(index, value): pass - def __len__(self): + def __len__(): pass \ No newline at end of file diff --git a/source/blender/python/api2_2x/doc/Object.py b/source/blender/python/api2_2x/doc/Object.py index 7e8e692b122..2782a40bb07 100644 --- a/source/blender/python/api2_2x/doc/Object.py +++ b/source/blender/python/api2_2x/doc/Object.py @@ -1259,14 +1259,14 @@ class Object: def getAllProperties (): """ - Return a list of properties from this object. + Return a list of all game properties from this object. @rtype: PyList @return: List of Property objects. """ def getProperty (name): """ - Return a properties from this object based on name. + Return a game property from this object matching the name argument. @type name: string @param name: the name of the property to get. @rtype: Property object @@ -1275,7 +1275,7 @@ class Object: def addProperty (name_or_property, data, type): """ - Add or create a property for an object. If called with only a + Add or create a game property for an object. If called with only a property object, the property is assigned to the object. If called with a property name string and data object, a new property is created and added to the object. @@ -1305,19 +1305,19 @@ class Object: def removeProperty (property): """ - Remove a property from an object. + Remove a game property from an object. @type property: Property object or string @param property: Property object or property name to be removed. """ def removeAllProperties(): """ - Removes all properties from an object. + Removes all game properties from an object. """ def copyAllPropertiesTo (object): """ - Copies all properties from one object to another. + Copies all game properties from one object to another. @type object: Object object @param object: Object that will receive the properties. """ @@ -1701,7 +1701,7 @@ class Property: """ The Property object =================== - This property gives access to object property data in Blender. + This property gives access to object property data in Blender, used by the game engine. @ivar name: The property name. @ivar data: Data for this property. Depends on property type. @ivar type: The property type. @@ -1747,71 +1747,3 @@ class Property: @rtype: string """ - def insertPoseKey(action,chanName,actframe,curframe): - """ - Inserts a key into Action. - @param action: action to copy poses from - @type action: L{Action} object - @param chanName: channel or bone name - @type chanName: string - @param actframe: frame to extract action from - @type actframe: int - @param curframe: frame at which to insert action key - @type curframe: int - """ - - def insertCurrentPoseKey(chanName,curframe): - """ - Inserts a key into Action based on current pose. - @param chanName: channel or bone name - @type chanName: string - @param curframe: frame at which to insert action key - @type curframe: int - """ - - def insertMatrixKey(chanName,curframe): - """ - Inserts a key into Action based on current/giventime object matrix. - @param chanName: channel or bone name - @type chanName: string - @param curframe: frame at which to insert action key - @type curframe: int - """ - - def bake_to_action(): - """ - Creates a new action with the information from object animations. - """ - - def setConstraintInfluenceForBone(boneName, constName, influence): - """ - Sets a constraint influence for a certain bone in this (armature) object. - @param boneName: bone name - @type boneName: string - @param constName: constraint name - @type constName: string - @param influence: influence value - @type influence: float - """ - - def copyNLA(obj): - """ - Copies all NLA strips from another object to this object. - @param obj: an object to copy NLA strips from. - @type obj: L{Object} - """ - - def __copy__ (): - """ - Make a copy of this object - @rtype: Object - @return: a copy of this object - """ - - def convertActionToStrip(): - """ - Convert an object's action into an action strip. - @rtype: L{ActionStrips} - @return: the new action strip - """ -