diff --git a/source/blender/draw/engines/overlay/overlay_shader.cc b/source/blender/draw/engines/overlay/overlay_shader.cc index 58d3e92e764..5fd009db715 100644 --- a/source/blender/draw/engines/overlay/overlay_shader.cc +++ b/source/blender/draw/engines/overlay/overlay_shader.cc @@ -146,7 +146,8 @@ GPUShader *OVERLAY_shader_depth_only(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->depth_only) { sh_data->depth_only = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_depth_only_clipped" : "overlay_depth_only"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_depth_only_clipped" : + "overlay_depth_only"); } return sh_data->depth_only; } @@ -157,7 +158,8 @@ GPUShader *OVERLAY_shader_edit_mesh_vert(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_mesh_vert) { sh_data->edit_mesh_vert = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_mesh_vert_clipped" : "overlay_edit_mesh_vert"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_mesh_vert_clipped" : + "overlay_edit_mesh_vert"); } return sh_data->edit_mesh_vert; } @@ -169,7 +171,7 @@ GPUShader *OVERLAY_shader_edit_mesh_edge(bool use_flat_interp) GPUShader **sh = use_flat_interp ? &sh_data->edit_mesh_edge_flat : &sh_data->edit_mesh_edge; if (*sh == nullptr) { *sh = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? (use_flat_interp ? "overlay_edit_mesh_edge_flat_clipped" : "overlay_edit_mesh_edge_clipped") : (use_flat_interp ? "overlay_edit_mesh_edge_flat" : "overlay_edit_mesh_edge")); @@ -183,13 +185,13 @@ GPUShader *OVERLAY_shader_armature_sphere(bool use_outline) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (use_outline && !sh_data->armature_sphere_outline) { sh_data->armature_sphere_outline = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_armature_sphere_outline_clipped" : - "overlay_armature_sphere_outline"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_armature_sphere_outline_clipped" : + "overlay_armature_sphere_outline"); } else if (!sh_data->armature_sphere_solid) { sh_data->armature_sphere_solid = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_armature_sphere_solid_clipped" : - "overlay_armature_sphere_solid"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_armature_sphere_solid_clipped" : + "overlay_armature_sphere_solid"); } return use_outline ? sh_data->armature_sphere_outline : sh_data->armature_sphere_solid; } @@ -200,13 +202,13 @@ GPUShader *OVERLAY_shader_armature_shape(bool use_outline) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (use_outline && !sh_data->armature_shape_outline) { sh_data->armature_shape_outline = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_armature_shape_outline_clipped" : - "overlay_armature_shape_outline"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_armature_shape_outline_clipped" : + "overlay_armature_shape_outline"); } else if (!sh_data->armature_shape_solid) { sh_data->armature_shape_solid = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_armature_shape_solid_clipped" : - "overlay_armature_shape_solid"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_armature_shape_solid_clipped" : + "overlay_armature_shape_solid"); } return use_outline ? sh_data->armature_shape_outline : sh_data->armature_shape_solid; } @@ -217,7 +219,8 @@ GPUShader *OVERLAY_shader_armature_shape_wire(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->armature_shape_wire) { sh_data->armature_shape_wire = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_armature_shape_wire_clipped" : "overlay_armature_shape_wire"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_armature_shape_wire_clipped" : + "overlay_armature_shape_wire"); } return sh_data->armature_shape_wire; } @@ -228,13 +231,14 @@ GPUShader *OVERLAY_shader_armature_envelope(bool use_outline) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (use_outline && !sh_data->armature_envelope_outline) { sh_data->armature_envelope_outline = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_armature_envelope_outline_clipped" : - "overlay_armature_envelope_outline"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? + "overlay_armature_envelope_outline_clipped" : + "overlay_armature_envelope_outline"); } else if (!sh_data->armature_envelope_solid) { sh_data->armature_envelope_solid = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_armature_envelope_solid_clipped" : - "overlay_armature_envelope_solid"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_armature_envelope_solid_clipped" : + "overlay_armature_envelope_solid"); } return use_outline ? sh_data->armature_envelope_outline : sh_data->armature_envelope_solid; } @@ -245,7 +249,8 @@ GPUShader *OVERLAY_shader_armature_stick(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->armature_stick) { sh_data->armature_stick = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_armature_stick_clipped" : "overlay_armature_stick"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_armature_stick_clipped" : + "overlay_armature_stick"); } return sh_data->armature_stick; } @@ -256,7 +261,8 @@ GPUShader *OVERLAY_shader_armature_degrees_of_freedom_wire(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->armature_dof_wire) { sh_data->armature_dof_wire = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_armature_dof_wire_clipped" : "overlay_armature_dof_wire"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_armature_dof_wire_clipped" : + "overlay_armature_dof_wire"); } return sh_data->armature_dof_wire; } @@ -267,7 +273,8 @@ GPUShader *OVERLAY_shader_armature_degrees_of_freedom_solid(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->armature_dof_solid) { sh_data->armature_dof_solid = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_armature_dof_solid_clipped" : "overlay_armature_dof_solid"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_armature_dof_solid_clipped" : + "overlay_armature_dof_solid"); } return sh_data->armature_dof_solid; } @@ -278,7 +285,8 @@ GPUShader *OVERLAY_shader_armature_wire(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->armature_wire) { sh_data->armature_wire = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_armature_wire_clipped" : "overlay_armature_wire"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_armature_wire_clipped" : + "overlay_armature_wire"); } return sh_data->armature_wire; } @@ -289,7 +297,8 @@ GPUShader *OVERLAY_shader_edit_curve_handle(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_curve_handle) { sh_data->edit_curve_handle = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_curve_handle_clipped" : "overlay_edit_curve_handle"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_curve_handle_clipped" : + "overlay_edit_curve_handle"); } return sh_data->edit_curve_handle; } @@ -300,7 +309,8 @@ GPUShader *OVERLAY_shader_edit_curve_point(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_curve_point) { sh_data->edit_curve_point = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_curve_point_clipped" : "overlay_edit_curve_point"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_curve_point_clipped" : + "overlay_edit_curve_point"); } return sh_data->edit_curve_point; } @@ -311,7 +321,8 @@ GPUShader *OVERLAY_shader_edit_curve_wire(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_curve_wire) { sh_data->edit_curve_wire = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_curve_wire_clipped" : "overlay_edit_curve_wire"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_curve_wire_clipped" : + "overlay_edit_curve_wire"); } return sh_data->edit_curve_wire; } @@ -322,8 +333,8 @@ GPUShader *OVERLAY_shader_edit_gpencil_guide_point(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_gpencil_guide_point) { sh_data->edit_gpencil_guide_point = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_gpencil_guide_point_clipped" : - "overlay_edit_gpencil_guide_point"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_gpencil_guide_point_clipped" : + "overlay_edit_gpencil_guide_point"); } return sh_data->edit_gpencil_guide_point; } @@ -334,7 +345,8 @@ GPUShader *OVERLAY_shader_edit_gpencil_point(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_gpencil_point) { sh_data->edit_gpencil_point = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_gpencil_point_clipped" : "overlay_edit_gpencil_point"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_gpencil_point_clipped" : + "overlay_edit_gpencil_point"); } return sh_data->edit_gpencil_point; } @@ -345,7 +357,8 @@ GPUShader *OVERLAY_shader_edit_gpencil_wire(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_gpencil_wire) { sh_data->edit_gpencil_wire = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_gpencil_wire_clipped" : "overlay_edit_gpencil_wire"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_gpencil_wire_clipped" : + "overlay_edit_gpencil_wire"); } return sh_data->edit_gpencil_wire; } @@ -356,7 +369,8 @@ GPUShader *OVERLAY_shader_edit_lattice_point(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_lattice_point) { sh_data->edit_lattice_point = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_lattice_point_clipped" : "overlay_edit_lattice_point"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_lattice_point_clipped" : + "overlay_edit_lattice_point"); } return sh_data->edit_lattice_point; } @@ -367,7 +381,8 @@ GPUShader *OVERLAY_shader_edit_lattice_wire(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_lattice_wire) { sh_data->edit_lattice_wire = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_lattice_wire_clipped" : "overlay_edit_lattice_wire"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_lattice_wire_clipped" : + "overlay_edit_lattice_wire"); } return sh_data->edit_lattice_wire; } @@ -378,7 +393,8 @@ GPUShader *OVERLAY_shader_edit_mesh_face(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_mesh_face) { sh_data->edit_mesh_face = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_mesh_face_clipped" : "overlay_edit_mesh_face"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_mesh_face_clipped" : + "overlay_edit_mesh_face"); } return sh_data->edit_mesh_face; } @@ -389,7 +405,8 @@ GPUShader *OVERLAY_shader_edit_mesh_facedot(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_mesh_facedot) { sh_data->edit_mesh_facedot = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_mesh_facedot_clipped" : "overlay_edit_mesh_facedot"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_mesh_facedot_clipped" : + "overlay_edit_mesh_facedot"); } return sh_data->edit_mesh_facedot; } @@ -400,7 +417,8 @@ GPUShader *OVERLAY_shader_edit_mesh_normal(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_mesh_normals) { sh_data->edit_mesh_normals = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_mesh_normal_clipped" : "overlay_edit_mesh_normal"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_mesh_normal_clipped" : + "overlay_edit_mesh_normal"); } return sh_data->edit_mesh_normals; } @@ -411,7 +429,8 @@ GPUShader *OVERLAY_shader_edit_mesh_analysis(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_mesh_analysis) { sh_data->edit_mesh_analysis = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_mesh_analysis_clipped" : "overlay_edit_mesh_analysis"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_mesh_analysis_clipped" : + "overlay_edit_mesh_analysis"); } return sh_data->edit_mesh_analysis; } @@ -422,7 +441,8 @@ GPUShader *OVERLAY_shader_edit_mesh_skin_root(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_mesh_skin_root) { sh_data->edit_mesh_skin_root = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_mesh_skin_root_clipped" : "overlay_edit_mesh_skin_root"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_mesh_skin_root_clipped" : + "overlay_edit_mesh_skin_root"); } return sh_data->edit_mesh_skin_root; } @@ -433,8 +453,8 @@ GPUShader *OVERLAY_shader_edit_particle_strand(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_particle_strand) { sh_data->edit_particle_strand = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_particle_strand_clipped" : - "overlay_edit_particle_strand"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_particle_strand_clipped" : + "overlay_edit_particle_strand"); } return sh_data->edit_particle_strand; } @@ -445,7 +465,8 @@ GPUShader *OVERLAY_shader_edit_particle_point(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->edit_particle_point) { sh_data->edit_particle_point = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_edit_particle_point_clipped" : "overlay_edit_particle_point"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_edit_particle_point_clipped" : + "overlay_edit_particle_point"); } return sh_data->edit_particle_point; } @@ -457,8 +478,9 @@ GPUShader *OVERLAY_shader_extra(bool is_select) GPUShader **sh = (is_select) ? &sh_data->extra_select : &sh_data->extra; if (!*sh) { *sh = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? (is_select ? "overlay_extra_select_clipped" : "overlay_extra_clipped") : - (is_select ? "overlay_extra_select" : "overlay_extra")); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? + (is_select ? "overlay_extra_select_clipped" : "overlay_extra_clipped") : + (is_select ? "overlay_extra_select" : "overlay_extra")); } return *sh; } @@ -469,7 +491,8 @@ GPUShader *OVERLAY_shader_extra_grid(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->extra_lightprobe_grid) { sh_data->extra_lightprobe_grid = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_extra_grid_clipped" : "overlay_extra_grid"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_extra_grid_clipped" : + "overlay_extra_grid"); } return sh_data->extra_lightprobe_grid; } @@ -480,7 +503,8 @@ GPUShader *OVERLAY_shader_extra_groundline(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->extra_groundline) { sh_data->extra_groundline = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_extra_groundline_clipped" : "overlay_extra_groundline"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_extra_groundline_clipped" : + "overlay_extra_groundline"); } return sh_data->extra_groundline; } @@ -520,7 +544,8 @@ GPUShader *OVERLAY_shader_extra_loose_point(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->extra_loose_point) { sh_data->extra_loose_point = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_extra_loose_point_clipped" : "overlay_extra_loose_point"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_extra_loose_point_clipped" : + "overlay_extra_loose_point"); } return sh_data->extra_loose_point; } @@ -531,7 +556,8 @@ GPUShader *OVERLAY_shader_extra_point(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->extra_point) { sh_data->extra_point = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_extra_point_clipped" : "overlay_extra_point"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_extra_point_clipped" : + "overlay_extra_point"); } return sh_data->extra_point; } @@ -542,7 +568,8 @@ GPUShader *OVERLAY_shader_facing(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->facing) { sh_data->facing = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_facing_clipped" : "overlay_facing"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_facing_clipped" : + "overlay_facing"); } return sh_data->facing; } @@ -624,7 +651,8 @@ GPUShader *OVERLAY_shader_motion_path_line(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->motion_path_line) { sh_data->motion_path_line = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_motion_path_line_clipped" : "overlay_motion_path_line"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_motion_path_line_clipped" : + "overlay_motion_path_line"); } return sh_data->motion_path_line; } @@ -635,7 +663,8 @@ GPUShader *OVERLAY_shader_motion_path_vert(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->motion_path_vert) { sh_data->motion_path_vert = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_motion_path_point_clipped" : "overlay_motion_path_point"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_motion_path_point_clipped" : + "overlay_motion_path_point"); } return sh_data->motion_path_vert; } @@ -646,13 +675,13 @@ GPUShader *OVERLAY_shader_outline_prepass(bool use_wire) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (use_wire && !sh_data->outline_prepass_wire) { sh_data->outline_prepass_wire = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_outline_prepass_wire_clipped" : - "overlay_outline_prepass_wire"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_outline_prepass_wire_clipped" : + "overlay_outline_prepass_wire"); } else if (!sh_data->outline_prepass) { sh_data->outline_prepass = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_outline_prepass_mesh_clipped" : - "overlay_outline_prepass_mesh"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_outline_prepass_mesh_clipped" : + "overlay_outline_prepass_mesh"); } return use_wire ? sh_data->outline_prepass_wire : sh_data->outline_prepass; } @@ -663,8 +692,8 @@ GPUShader *OVERLAY_shader_outline_prepass_curves() OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->outline_prepass_curves) { sh_data->outline_prepass_curves = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_outline_prepass_curves_clipped" : - "overlay_outline_prepass_curves"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_outline_prepass_curves_clipped" : + "overlay_outline_prepass_curves"); } return sh_data->outline_prepass_curves; } @@ -675,8 +704,8 @@ GPUShader *OVERLAY_shader_outline_prepass_gpencil(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->outline_prepass_gpencil) { sh_data->outline_prepass_gpencil = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_outline_prepass_gpencil_clipped" : - "overlay_outline_prepass_gpencil"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_outline_prepass_gpencil_clipped" : + "overlay_outline_prepass_gpencil"); } return sh_data->outline_prepass_gpencil; } @@ -687,8 +716,9 @@ GPUShader *OVERLAY_shader_outline_prepass_pointcloud(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->outline_prepass_pointcloud) { sh_data->outline_prepass_pointcloud = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_outline_prepass_pointcloud_clipped" : - "overlay_outline_prepass_pointcloud"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? + "overlay_outline_prepass_pointcloud_clipped" : + "overlay_outline_prepass_pointcloud"); } return sh_data->outline_prepass_pointcloud; } @@ -708,8 +738,8 @@ GPUShader *OVERLAY_shader_paint_face(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->paint_face) { sh_data->paint_face = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED ? "overlay_paint_face_clipped" : - "overlay_paint_face"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_paint_face_clipped" : + "overlay_paint_face"); } return sh_data->paint_face; } @@ -720,8 +750,8 @@ GPUShader *OVERLAY_shader_paint_point(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->paint_point) { sh_data->paint_point = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED ? "overlay_paint_point_clipped" : - "overlay_paint_point"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_paint_point_clipped" : + "overlay_paint_point"); } return sh_data->paint_point; } @@ -732,7 +762,8 @@ GPUShader *OVERLAY_shader_paint_texture(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->paint_texture) { sh_data->paint_texture = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_paint_texture_clipped" : "overlay_paint_texture"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_paint_texture_clipped" : + "overlay_paint_texture"); } return sh_data->paint_texture; } @@ -743,7 +774,8 @@ GPUShader *OVERLAY_shader_paint_vertcol(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->paint_vertcol) { sh_data->paint_vertcol = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_paint_vertcol_clipped" : "overlay_paint_vertcol"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_paint_vertcol_clipped" : + "overlay_paint_vertcol"); } return sh_data->paint_vertcol; } @@ -770,7 +802,8 @@ GPUShader *OVERLAY_shader_paint_wire(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->paint_wire) { sh_data->paint_wire = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_paint_wire_clipped" : "overlay_paint_wire"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_paint_wire_clipped" : + "overlay_paint_wire"); } return sh_data->paint_wire; } @@ -781,7 +814,8 @@ GPUShader *OVERLAY_shader_particle_dot(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->particle_dot) { sh_data->particle_dot = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_particle_dot_clipped" : "overlay_particle_dot"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_particle_dot_clipped" : + "overlay_particle_dot"); } return sh_data->particle_dot; } @@ -792,7 +826,8 @@ GPUShader *OVERLAY_shader_particle_shape(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->particle_shape) { sh_data->particle_shape = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_particle_shape_clipped" : "overlay_particle_shape"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_particle_shape_clipped" : + "overlay_particle_shape"); } return sh_data->particle_shape; } @@ -803,7 +838,8 @@ GPUShader *OVERLAY_shader_sculpt_mask(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->sculpt_mask) { sh_data->sculpt_mask = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_sculpt_mask_clipped" : "overlay_sculpt_mask"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_sculpt_mask_clipped" : + "overlay_sculpt_mask"); } return sh_data->sculpt_mask; } @@ -814,8 +850,8 @@ GPUShader *OVERLAY_shader_sculpt_curves_selection(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->sculpt_curves_selection) { sh_data->sculpt_curves_selection = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED ? "overlay_sculpt_curves_selection_clipped" : - "overlay_sculpt_curves_selection"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_sculpt_curves_selection_clipped" : + "overlay_sculpt_curves_selection"); } return sh_data->sculpt_curves_selection; } @@ -826,8 +862,8 @@ GPUShader *OVERLAY_shader_viewer_attribute_mesh(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->viewer_attribute_mesh) { sh_data->viewer_attribute_mesh = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED ? "overlay_viewer_attribute_mesh_clipped" : - "overlay_viewer_attribute_mesh"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_viewer_attribute_mesh_clipped" : + "overlay_viewer_attribute_mesh"); } return sh_data->viewer_attribute_mesh; } @@ -838,7 +874,7 @@ GPUShader *OVERLAY_shader_viewer_attribute_pointcloud(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->viewer_attribute_pointcloud) { sh_data->viewer_attribute_pointcloud = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED ? + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_viewer_attribute_pointcloud_clipped" : "overlay_viewer_attribute_pointcloud"); } @@ -851,8 +887,8 @@ GPUShader *OVERLAY_shader_viewer_attribute_curve(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->viewer_attribute_curve) { sh_data->viewer_attribute_curve = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED ? "overlay_viewer_attribute_curve_clipped" : - "overlay_viewer_attribute_curve"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_viewer_attribute_curve_clipped" : + "overlay_viewer_attribute_curve"); } return sh_data->viewer_attribute_curve; } @@ -863,8 +899,8 @@ GPUShader *OVERLAY_shader_viewer_attribute_curves(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->viewer_attribute_curves) { sh_data->viewer_attribute_curves = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED ? "overlay_viewer_attribute_curves_clipped" : - "overlay_viewer_attribute_curves"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_viewer_attribute_curves_clipped" : + "overlay_viewer_attribute_curves"); } return sh_data->viewer_attribute_curves; } @@ -875,7 +911,8 @@ struct GPUShader *OVERLAY_shader_uniform_color(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->uniform_color) { sh_data->uniform_color = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_uniform_color_clipped" : "overlay_uniform_color"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_uniform_color_clipped" : + "overlay_uniform_color"); } return sh_data->uniform_color; } @@ -886,8 +923,8 @@ struct GPUShader *OVERLAY_shader_uniform_color_pointcloud() OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->uniform_color_pointcloud) { sh_data->uniform_color_pointcloud = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_uniform_color_pointcloud_clipped" : - "overlay_uniform_color_pointcloud"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_uniform_color_pointcloud_clipped" : + "overlay_uniform_color_pointcloud"); } return sh_data->uniform_color_pointcloud; } @@ -947,7 +984,8 @@ GPUShader *OVERLAY_shader_wireframe_select(void) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->wireframe_select) { sh_data->wireframe_select = GPU_shader_create_from_info_name( - draw_ctx->sh_cfg ? "overlay_wireframe_select_clipped" : "overlay_wireframe_select"); + (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_wireframe_select_clipped" : + "overlay_wireframe_select"); } return sh_data->wireframe_select; } @@ -958,9 +996,11 @@ GPUShader *OVERLAY_shader_wireframe(bool custom_bias) OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!sh_data->wireframe[custom_bias]) { sh_data->wireframe[custom_bias] = GPU_shader_create_from_info_name( - custom_bias ? (draw_ctx->sh_cfg ? "overlay_wireframe_custom_depth_clipped" : - "overlay_wireframe_custom_depth") : - (draw_ctx->sh_cfg ? "overlay_wireframe_clipped" : "overlay_wireframe")); + custom_bias ? ((draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? + "overlay_wireframe_custom_depth_clipped" : + "overlay_wireframe_custom_depth") : + ((draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) ? "overlay_wireframe_clipped" : + "overlay_wireframe")); } return sh_data->wireframe[custom_bias]; }