diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c index fd7cc3d2ba2..0df5652c539 100644 --- a/source/blender/editors/space_view3d/view3d_select.c +++ b/source/blender/editors/space_view3d/view3d_select.c @@ -2319,6 +2319,7 @@ static bool ed_object_select_pick(bContext *C, retval = true; WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, basact->object); WM_event_add_notifier(C, NC_OBJECT | ND_BONE_ACTIVE, basact->object); + DEG_id_tag_update(&scene->id, ID_RECALC_BASE_FLAGS); /* in weightpaint, we use selected bone to select vertexgroup, * so no switch to new active object */