Image paint: 2D painting now supports texture masks and does masking more
consistent with projection painting. Also did some refactoring of this code, moving the brush image creation code out of brush.c and making it consistent with image updating code.
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@@ -163,7 +163,7 @@ void ImageBuff::plot(unsigned char *img, short width, short height, short x, sho
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// assign temporarily our buffer to the ImBuf buffer, we use the same format
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tmpbuf->rect = (unsigned int*)img;
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m_imbuf->rect = m_image;
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IMB_rectblend(m_imbuf, m_imbuf, tmpbuf, NULL, 0, x, y, x, y, 0, 0, width, height, (IMB_BlendMode)mode);
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IMB_rectblend(m_imbuf, m_imbuf, tmpbuf, NULL, NULL, 0, x, y, x, y, 0, 0, width, height, (IMB_BlendMode)mode);
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// remove so that MB_freeImBuf will free our buffer
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m_imbuf->rect = NULL;
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tmpbuf->rect = NULL;
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@@ -186,7 +186,7 @@ void ImageBuff::plot(ImageBuff *img, short x, short y, short mode)
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// assign temporarily our buffer to the ImBuf buffer, we use the same format
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img->m_imbuf->rect = img->m_image;
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m_imbuf->rect = m_image;
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IMB_rectblend(m_imbuf, m_imbuf, img->m_imbuf, NULL, 0, x, y, x, y, 0, 0, img->m_imbuf->x, img->m_imbuf->y, (IMB_BlendMode)mode);
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IMB_rectblend(m_imbuf, m_imbuf, img->m_imbuf, NULL, NULL, 0, x, y, x, y, 0, 0, img->m_imbuf->x, img->m_imbuf->y, (IMB_BlendMode)mode);
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// remove so that MB_freeImBuf will free our buffer
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m_imbuf->rect = NULL;
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img->m_imbuf->rect = NULL;
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