Compositor: Support Radial Tilling node
This patch adds support for the Radial Tilling node in the compositor. The node already existed in the compositor, but it immediately crashed Blender, so we dropped support for it in5841cb21f7until proper support is added. Support was added in5517941a60,97e3fb0e03,a2146839d7, anddf8683ec2a. So we now enable it again by reverting5841cb21f7. Pull Request: https://projects.blender.org/blender/blender/pulls/148056
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@@ -306,6 +306,7 @@ class NODE_MT_compositor_node_vector_base(node_add_menu.NodeMenu):
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ops.value = "'VECTOR'"
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ops.value = "'VECTOR'"
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self.node_operator(layout, "ShaderNodeSeparateXYZ")
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self.node_operator(layout, "ShaderNodeSeparateXYZ")
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layout.separator()
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layout.separator()
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self.node_operator(layout, "ShaderNodeRadialTiling")
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self.node_operator(layout, "ShaderNodeVectorCurve")
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self.node_operator(layout, "ShaderNodeVectorCurve")
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self.node_operator_with_searchable_enum(context, layout, "ShaderNodeVectorMath", "operation")
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self.node_operator_with_searchable_enum(context, layout, "ShaderNodeVectorMath", "operation")
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self.node_operator(layout, "ShaderNodeVectorRotate")
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self.node_operator(layout, "ShaderNodeVectorRotate")
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@@ -209,7 +209,7 @@ void register_node_type_sh_radial_tiling()
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static blender::bke::bNodeType ntype;
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static blender::bke::bNodeType ntype;
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sh_geo_node_type_base(&ntype, "ShaderNodeRadialTiling");
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common_node_type_base(&ntype, "ShaderNodeRadialTiling");
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ntype.ui_name = "Radial Tiling";
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ntype.ui_name = "Radial Tiling";
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ntype.ui_description = "Transform Coordinate System for Radial Tiling";
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ntype.ui_description = "Transform Coordinate System for Radial Tiling";
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ntype.nclass = NODE_CLASS_OP_VECTOR;
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ntype.nclass = NODE_CLASS_OP_VECTOR;
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