Experimental option to allow moving the mouse outside the view, "Continuous Grab" in the user-prefs.
- Useful for dragging buttons to the far right when theyd otherwise hit the screen edge. - Useful for transform though probably NOT what you want when using the transform manipulator (should make an option). - When enabled, number buttons use this as well as a different conversion of mouse movement float numbuts: mouse 1px == 1-clickstep int numbuts: 2px == 1 (tried 1:1 but its too jitter prone) details... - access as an option to GHOST_SetCursorGrab(grab, warp) - Currently all operators that grab use this, could be made an operator flag - only Ghost/X11 supported currently
This commit is contained in:
@@ -230,6 +230,15 @@ static uiBut *ui_but_last(uiBlock *block)
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return NULL;
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}
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static int ui_is_a_warp_but(uiBut *but)
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{
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if(U.uiflag & USER_CONTINUOUS_MOUSE)
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if(ELEM(but->type, NUM, NUMABS))
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return TRUE;
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return FALSE;
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}
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/* ********************** button apply/revert ************************/
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static ListBase UIAfterFuncs = {NULL, NULL};
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@@ -1971,6 +1980,51 @@ static int ui_do_but_EXIT(bContext *C, uiBut *but, uiHandleButtonData *data, wmE
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return WM_UI_HANDLER_CONTINUE;
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}
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/* var names match ui_numedit_but_NUM */
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static float ui_numedit_apply_snapf(float tempf, float softmin, float softmax, float softrange, int snap)
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{
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if(tempf==softmin || tempf==softmax)
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return tempf;
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switch(snap) {
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case 0:
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break;
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case 1:
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if(tempf==softmin || tempf==softmax) { }
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else if(softrange < 2.10) tempf= 0.1*floor(10*tempf);
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else if(softrange < 21.0) tempf= floor(tempf);
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else tempf= 10.0*floor(tempf/10.0);
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break;
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case 2:
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if(tempf==softmin || tempf==softmax) { }
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else if(softrange < 2.10) tempf= 0.01*floor(100.0*tempf);
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else if(softrange < 21.0) tempf= 0.1*floor(10.0*tempf);
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else tempf= floor(tempf);
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break;
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}
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return tempf;
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}
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static float ui_numedit_apply_snap(int temp, float softmin, float softmax, int snap)
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{
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if(temp==softmin || temp==softmax)
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return temp;
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switch(snap) {
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case 0:
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break;
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case 1:
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temp= 10*(temp/10);
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break;
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case 2:
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temp= 100*(temp/100);
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break;
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}
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return temp;
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}
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static int ui_numedit_but_NUM(uiBut *but, uiHandleButtonData *data, float fac, int snap, int mx)
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{
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float deler, tempf, softmin, softmax, softrange;
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@@ -1993,74 +2047,88 @@ static int ui_numedit_but_NUM(uiBut *but, uiHandleButtonData *data, float fac, i
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softmax= but->softmax;
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softrange= softmax - softmin;
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deler= 500;
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if(!ui_is_but_float(but)) {
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if((softrange)<100) deler= 200.0;
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if((softrange)<25) deler= 50.0;
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}
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deler /= fac;
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if(ui_is_but_float(but) && softrange > 11) {
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/* non linear change in mouse input- good for high precicsion */
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data->dragf+= (((float)(mx-data->draglastx))/deler) * (fabs(data->dragstartx-mx)*0.002);
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} else if (!ui_is_but_float(but) && softrange > 129) { /* only scale large int buttons */
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/* non linear change in mouse input- good for high precicsionm ints need less fine tuning */
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data->dragf+= (((float)(mx-data->draglastx))/deler) * (fabs(data->dragstartx-mx)*0.004);
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} else {
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/*no scaling */
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data->dragf+= ((float)(mx-data->draglastx))/deler ;
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}
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if(ui_is_a_warp_but(but)) {
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/* Mouse location isn't screen clamped to the screen so use a linear mapping
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* 2px == 1-int, or 1px == 1-ClickStep */
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if(ui_is_but_float(but)) {
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tempf = data->startvalue + ((mx - data->dragstartx) * fac * 0.01*but->a1);
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tempf= ui_numedit_apply_snapf(tempf, softmin, softmax, softrange, snap);
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CLAMP(tempf, softmin, softmax);
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if(data->dragf>1.0) data->dragf= 1.0;
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if(data->dragf<0.0) data->dragf= 0.0;
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data->draglastx= mx;
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tempf= (softmin + data->dragf*softrange);
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if(!ui_is_but_float(but)) {
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temp= floor(tempf+.5);
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if(tempf==softmin || tempf==softmax);
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else if(snap) {
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if(snap == 2) temp= 100*(temp/100);
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else temp= 10*(temp/10);
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if(tempf != data->value) {
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data->dragchange= 1;
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data->value= tempf;
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changed= 1;
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}
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}
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else {
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temp= data->startvalue + (mx - data->dragstartx)/2; /* simple 2px == 1 */
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temp= ui_numedit_apply_snap(temp, softmin, softmax, snap);
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CLAMP(temp, softmin, softmax);
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CLAMP(temp, softmin, softmax);
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lvalue= (int)data->value;
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if(temp != lvalue) {
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data->dragchange= 1;
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data->value= (double)temp;
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changed= 1;
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if(temp != data->value) {
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data->dragchange= 1;
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data->value= temp;
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changed= 1;
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}
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}
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}
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else {
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temp= 0;
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/* Use a non-linear mapping of the mouse drag especially for large floats (normal behavior) */
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deler= 500;
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if(!ui_is_but_float(but)) {
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if((softrange)<100) deler= 200.0;
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if((softrange)<25) deler= 50.0;
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}
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deler /= fac;
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if(snap) {
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if(snap == 2) {
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if(tempf==softmin || tempf==softmax);
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else if(softrange < 2.10) tempf= 0.01*floor(100.0*tempf);
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else if(softrange < 21.0) tempf= 0.1*floor(10.0*tempf);
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else tempf= floor(tempf);
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}
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else {
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if(tempf==softmin || tempf==softmax);
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else if(softrange < 2.10) tempf= 0.1*floor(10*tempf);
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else if(softrange < 21.0) tempf= floor(tempf);
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else tempf= 10.0*floor(tempf/10.0);
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if(ui_is_but_float(but) && softrange > 11) {
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/* non linear change in mouse input- good for high precicsion */
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data->dragf+= (((float)(mx-data->draglastx))/deler) * (fabs(data->dragstartx-mx)*0.002);
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} else if (!ui_is_but_float(but) && softrange > 129) { /* only scale large int buttons */
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/* non linear change in mouse input- good for high precicsionm ints need less fine tuning */
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data->dragf+= (((float)(mx-data->draglastx))/deler) * (fabs(data->dragstartx-mx)*0.004);
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} else {
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/*no scaling */
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data->dragf+= ((float)(mx-data->draglastx))/deler ;
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}
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if(data->dragf>1.0) data->dragf= 1.0;
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if(data->dragf<0.0) data->dragf= 0.0;
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data->draglastx= mx;
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tempf= (softmin + data->dragf*softrange);
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if(!ui_is_but_float(but)) {
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temp= floor(tempf+.5);
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temp= ui_numedit_apply_snap(temp, softmin, softmax, snap);
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CLAMP(temp, softmin, softmax);
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lvalue= (int)data->value;
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if(temp != lvalue) {
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data->dragchange= 1;
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data->value= (double)temp;
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changed= 1;
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}
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}
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else {
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temp= 0;
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tempf= ui_numedit_apply_snapf(tempf, softmin, softmax, softrange, snap);
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CLAMP(tempf, softmin, softmax);
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CLAMP(tempf, softmin, softmax);
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if(tempf != data->value) {
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data->dragchange= 1;
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data->value= tempf;
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changed= 1;
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if(tempf != data->value) {
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data->dragchange= 1;
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data->value= tempf;
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changed= 1;
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}
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}
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}
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return changed;
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}
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@@ -2071,7 +2139,10 @@ static int ui_do_but_NUM(bContext *C, uiBlock *block, uiBut *but, uiHandleButton
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mx= event->x;
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my= event->y;
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ui_window_to_block(data->region, block, &mx, &my);
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if(!ui_is_a_warp_but(but)) {
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ui_window_to_block(data->region, block, &mx, &my);
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}
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if(data->state == BUTTON_STATE_HIGHLIGHT) {
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/* XXX hardcoded keymap check.... */
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@@ -3636,11 +3707,15 @@ static void button_activate_state(bContext *C, uiBut *but, uiHandleButtonState s
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ui_textedit_end(C, but, data);
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/* number editing */
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if(state == BUTTON_STATE_NUM_EDITING)
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if(state == BUTTON_STATE_NUM_EDITING) {
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if(ui_is_a_warp_but(but))
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WM_cursor_grab(CTX_wm_window(C), 1, 1);
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ui_numedit_begin(but, data);
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else if(data->state == BUTTON_STATE_NUM_EDITING)
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} else if(data->state == BUTTON_STATE_NUM_EDITING) {
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ui_numedit_end(but, data);
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if(ui_is_a_warp_but(but))
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WM_cursor_grab(CTX_wm_window(C), 0, -1);
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}
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/* menu open */
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if(state == BUTTON_STATE_MENU_OPEN)
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ui_blockopen_begin(C, but, data);
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@@ -402,6 +402,7 @@ extern UserDef U; /* from blenkernel blender.c */
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#define USER_SHOW_FPS (1 << 21)
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#define USER_MMB_PASTE (1 << 22)
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#define USER_MENUFIXEDORDER (1 << 23)
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#define USER_CONTINUOUS_MOUSE (1 << 24)
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/* Auto-Keying mode */
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/* AUTOKEY_ON is a bitflag */
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@@ -1655,6 +1655,10 @@ static void rna_def_userdef_view(BlenderRNA *brna)
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RNA_def_property_boolean_negative_sdna(prop, NULL, "uiflag", USER_MENUFIXEDORDER);
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RNA_def_property_ui_text(prop, "Contents Follow Opening Direction", "Otherwise menus, etc will always be top to bottom, left to right, no matter opening direction.");
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prop= RNA_def_property(srna, "continuous_mouse", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "uiflag", USER_CONTINUOUS_MOUSE);
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RNA_def_property_ui_text(prop, "Contents Follow Opening Direction", "Otherwise menus, etc will always be top to bottom, left to right, no matter opening direction.");
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prop= RNA_def_property(srna, "global_pivot", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "uiflag", USER_LOCKAROUND);
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RNA_def_property_ui_text(prop, "Global Pivot", "Lock the same rotation/scaling pivot in all 3D Views.");
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@@ -75,7 +75,7 @@ void WM_cursor_set (struct wmWindow *win, int curs);
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void WM_cursor_modal (struct wmWindow *win, int curs);
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void WM_cursor_restore (struct wmWindow *win);
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void WM_cursor_wait (int val);
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void WM_cursor_grab (struct wmWindow *win, int val);
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void WM_cursor_grab (struct wmWindow *win, int val, int warp);
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void WM_timecursor (struct wmWindow *win, int nr);
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void *WM_paint_cursor_activate(struct wmWindowManager *wm, int (*poll)(struct bContext *C), void (*draw)(struct bContext *C, int, int, void *customdata), void *customdata);
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@@ -163,10 +163,10 @@ void WM_cursor_wait(int val)
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}
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}
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void WM_cursor_grab(wmWindow *win, int val)
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void WM_cursor_grab(wmWindow *win, int val, int warp)
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{
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if(win)
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GHOST_SetCursorGrab(win->ghostwin, val);
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GHOST_SetCursorGrab(win->ghostwin, val, warp);
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}
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/* afer this you can call restore too */
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@@ -442,7 +442,7 @@ static int wm_operator_invoke(bContext *C, wmOperatorType *ot, wmEvent *event, P
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else if(retval & OPERATOR_RUNNING_MODAL) {
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/* grab cursor during blocking modal ops (X11) */
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if(ot->flag & OPTYPE_BLOCKING)
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WM_cursor_grab(CTX_wm_window(C), 1);
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WM_cursor_grab(CTX_wm_window(C), 1, (U.uiflag & USER_CONTINUOUS_MOUSE));
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}
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else
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WM_operator_free(op);
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@@ -637,8 +637,8 @@ void WM_event_remove_handlers(bContext *C, ListBase *handlers)
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CTX_wm_region_set(C, region);
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}
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WM_cursor_grab(CTX_wm_window(C), 0, -1);
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WM_operator_free(handler->op);
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WM_cursor_grab(CTX_wm_window(C), 0);
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}
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else if(handler->ui_remove) {
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ScrArea *area= CTX_wm_area(C);
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@@ -835,7 +835,7 @@ static int wm_handler_operator_call(bContext *C, ListBase *handlers, wmEventHand
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/* remove modal handler, operator itself should have been cancelled and freed */
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if(retval & (OPERATOR_CANCELLED|OPERATOR_FINISHED)) {
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WM_cursor_grab(CTX_wm_window(C), 0);
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WM_cursor_grab(CTX_wm_window(C), 0, -1);
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BLI_remlink(handlers, handler);
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wm_event_free_handler(handler);
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Reference in New Issue
Block a user