Tests: Add tests for AOV passes on objects with transparent materials
This commit adds a test for the situation in which a AOV pass is used on a object with a fully or semi-transparent material, either using the transparent BSDF directly, or mixing it with some other material. Pull Request: https://projects.blender.org/blender/blender/pulls/141068
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@@ -39,7 +39,7 @@ BLOCKLIST_OSL_LIMITED = []
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# So blocking these tests doesn't lose any test permutations.
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BLOCKLIST_OSL_ALL = BLOCKLIST_OSL_LIMITED + [
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# AOVs are not supported. See 73266
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'aov_position.blend',
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'aov_.*.blend',
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'render_passes_aov.*.blend',
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# Image sampling is different from SVM. There are OSL variants of these tests
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'image_byte.*.blend',
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@@ -58,7 +58,9 @@ BLOCKLIST_METAL = [
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# Blocked due to difference in mipmap interpolation (to be fixed).
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"environment_mirror_ball.blend",
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# Blocked due to difference in mipmap interpolation / anisotropic filtering (to be fixed).
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"image.blend"
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"image.blend",
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# Blocked due to differences in transparency.
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"aov_transparency.blend",
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]
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BLOCKLIST_VULKAN = [
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