diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index cac7da76e07..3d05411a8bc 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -988,14 +988,14 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm, EditFace *efa; DMVertexAttribs attribs= {{{0}}}; GPUVertexAttribs gattribs; - int tfoffset; + /* int tfoffset; */ /* UNUSED */ int i, b, matnr, new_matnr, dodraw, layer; dodraw = 0; matnr = -1; layer = CustomData_get_layer_index(&em->fdata, CD_MTFACE); - tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset; + /* tfoffset = (layer == -1)? -1: em->fdata.layers[layer].offset; */ /* always use smooth shading even for flat faces, else vertex colors wont interpolate */ glShadeModel(GL_SMOOTH); diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 6b8d486ae56..aeab4b177c9 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -1932,6 +1932,9 @@ int do_version_tface(Main *main, int fileload) /* loop over all the faces and stop at the ones that use the material*/ for(a=0, mf=me->mface; atotface; a++, mf++) { + /* texface data for this face */ + tf = ((MTFace*)cdl->data) + a; + if(me->mat[(int)mf->mat_nr] != ma) continue; else tf->mode |= TF_CONVERTED; }