Cleanup: clang-format
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@@ -382,8 +382,8 @@ void OBJMesh::store_normal_coords_and_indices()
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normal_to_index.reserve(export_mesh_eval_->totpoly);
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loop_to_normal_index_.resize(export_mesh_eval_->totloop);
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loop_to_normal_index_.fill(-1);
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const float(*lnors)[3] = (const float(*)[3])(
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CustomData_get_layer(&export_mesh_eval_->ldata, CD_NORMAL));
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const float(
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*lnors)[3] = (const float(*)[3])(CustomData_get_layer(&export_mesh_eval_->ldata, CD_NORMAL));
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for (int poly_index = 0; poly_index < export_mesh_eval_->totpoly; ++poly_index) {
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const MPoly &mpoly = export_mesh_eval_->mpoly[poly_index];
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bool need_per_loop_normals = lnors != nullptr || (mpoly.flag & ME_SMOOTH);
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@@ -6213,7 +6213,8 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
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prop = RNA_def_property(srna, "hair_subdiv", PROP_INT, PROP_NONE);
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RNA_def_property_range(prop, 0, 3);
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RNA_def_property_ui_text(prop, "Additional Subdivision", "Additional subdivision along the hair");
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RNA_def_property_ui_text(
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prop, "Additional Subdivision", "Additional subdivision along the hair");
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RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
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/* Performance */
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@@ -239,7 +239,7 @@ static void node_gather_link_searches(GatherLinkSearchOpParams ¶ms)
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return;
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}
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if (params.node_tree().typeinfo->validate_link(
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static_cast<eNodeSocketDatatype>(params.other_socket().type), SOCK_FLOAT)) {
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static_cast<eNodeSocketDatatype>(params.other_socket().type), SOCK_FLOAT)) {
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params.add_item(IFACE_("Vector"), [](LinkSearchOpParams ¶ms) {
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bNode &node = params.add_node("ShaderNodeTexSky");
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NodeTexSky *tex = (NodeTexSky *)node.storage;
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