Cleanup: clang-format

This commit is contained in:
Dalai Felinto
2022-03-24 11:01:12 +01:00
parent 8d4244691a
commit 7a028330d2
9 changed files with 26 additions and 19 deletions

View File

@@ -382,8 +382,8 @@ void OBJMesh::store_normal_coords_and_indices()
normal_to_index.reserve(export_mesh_eval_->totpoly);
loop_to_normal_index_.resize(export_mesh_eval_->totloop);
loop_to_normal_index_.fill(-1);
const float(*lnors)[3] = (const float(*)[3])(
CustomData_get_layer(&export_mesh_eval_->ldata, CD_NORMAL));
const float(
*lnors)[3] = (const float(*)[3])(CustomData_get_layer(&export_mesh_eval_->ldata, CD_NORMAL));
for (int poly_index = 0; poly_index < export_mesh_eval_->totpoly; ++poly_index) {
const MPoly &mpoly = export_mesh_eval_->mpoly[poly_index];
bool need_per_loop_normals = lnors != nullptr || (mpoly.flag & ME_SMOOTH);

View File

@@ -6213,7 +6213,8 @@ static void rna_def_scene_render_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "hair_subdiv", PROP_INT, PROP_NONE);
RNA_def_property_range(prop, 0, 3);
RNA_def_property_ui_text(prop, "Additional Subdivision", "Additional subdivision along the hair");
RNA_def_property_ui_text(
prop, "Additional Subdivision", "Additional subdivision along the hair");
RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, "rna_Scene_glsl_update");
/* Performance */

View File

@@ -239,7 +239,7 @@ static void node_gather_link_searches(GatherLinkSearchOpParams &params)
return;
}
if (params.node_tree().typeinfo->validate_link(
static_cast<eNodeSocketDatatype>(params.other_socket().type), SOCK_FLOAT)) {
static_cast<eNodeSocketDatatype>(params.other_socket().type), SOCK_FLOAT)) {
params.add_item(IFACE_("Vector"), [](LinkSearchOpParams &params) {
bNode &node = params.add_node("ShaderNodeTexSky");
NodeTexSky *tex = (NodeTexSky *)node.storage;