Revert "Fix: EEVEE: Write to vertex shader outputs to avoid Intel linking errors"

This reverts commit 16ad7524a7.
The commit was accidentally pushed to the upstream branch instead of a
fork branch.
This commit is contained in:
Christoph Neuhauser
2025-10-10 17:23:05 +02:00
parent 16ad7524a7
commit 7b5dfdf759
2 changed files with 0 additions and 16 deletions

View File

@@ -28,12 +28,4 @@ void main()
interp.P = drw_point_object_to_world(lP);
gl_Position = reverse_z::transform(drw_point_world_to_homogenous(interp.P));
#ifdef MAT_SHADOW
/* Volumes currently do not support shadow. But the shader validation pipeline still compiles the
* shadow variant of this shader. Avoid linking error on Intel Windows drivers. */
shadow_iface.shadow_view_id = 0;
shadow_clip.position = float3(0);
shadow_clip.vector = float3(0);
#endif
}

View File

@@ -29,12 +29,4 @@ void main()
interp.N = float3(1);
gl_Position = reverse_z::transform(gl_Position);
#ifdef MAT_SHADOW
/* This shader currently does not support shadow. But the shader validation pipeline still
* compiles the shadow variant of this shader. Avoid linking error on Intel Windows drivers. */
shadow_iface.shadow_view_id = 0;
shadow_clip.position = float3(0);
shadow_clip.vector = float3(0);
#endif
}