Docs: remove references to "tessface"
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@@ -272,7 +272,7 @@ Editing is where the three data types vary most.
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- Polygons are very limited for editing,
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changing materials and options like smooth works, but for anything else
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they are too inflexible and are only intended for storage.
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- Tessfaces should not be used for editing geometry because doing so will cause existing n-gons to be tessellated.
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- Loop-triangles should not be used for editing geometry because doing so will cause existing n-gons to be tessellated.
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- BMesh-faces are by far the best way to manipulate geometry.
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@@ -283,7 +283,7 @@ All three data types can be used for exporting,
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the choice mostly depends on whether the target format supports n-gons or not.
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- Polygons are the most direct and efficient way to export providing they convert into the output format easily enough.
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- Tessfaces work well for exporting to formats which don't support n-gons,
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- Loop-triangles work well for exporting to formats which don't support n-gons,
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in fact this is the only place where their use is encouraged.
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- BMesh-Faces can work for exporting too but may not be necessary if polygons can be used
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since using BMesh gives some overhead because it's not the native storage format in Object-Mode.
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