Cycles: add voronoi features and distance settings from Blender.

Features to get the 2nd, 3rd, 4th closest point instead of the closest, and
various distance metrics. No viewport/Eevee support yet.

Patch by Michel Anders, Charlie Jolly and Brecht Van Lommel.

Differential Revision: https://developer.blender.org/D3503
This commit is contained in:
charlie
2018-07-14 13:11:28 +02:00
committed by Brecht Van Lommel
parent 4697604331
commit 83a4e1aaf9
12 changed files with 348 additions and 81 deletions

View File

@@ -961,6 +961,8 @@ static void node_shader_buts_tex_musgrave(uiLayout *layout, bContext *UNUSED(C),
static void node_shader_buts_tex_voronoi(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "coloring", 0, "", ICON_NONE);
uiItemR(layout, ptr, "distance", 0, "", ICON_NONE);
uiItemR(layout, ptr, "feature", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_pointdensity(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)

View File

@@ -3660,7 +3660,7 @@ void node_tex_sky(vec3 co, out vec4 color)
color = vec4(1.0);
}
void node_tex_voronoi(vec3 co, float scale, float coloring, out vec4 color, out float fac)
void node_tex_voronoi(vec3 co, float scale, float exponent, float coloring, out vec4 color, out float fac)
{
#ifdef BIT_OPERATIONS
vec3 p = co * scale;

View File

@@ -778,6 +778,8 @@ typedef struct NodeTexNoise {
typedef struct NodeTexVoronoi {
NodeTexBase base;
int coloring;
int distance;
int feature;
int pad;
} NodeTexVoronoi;
@@ -976,17 +978,20 @@ typedef struct NodeSunBeams {
#define SHD_NOISE_HARD 1
/* voronoi texture */
#define SHD_VORONOI_DISTANCE_SQUARED 0
#define SHD_VORONOI_ACTUAL_DISTANCE 1
#define SHD_VORONOI_MANHATTAN 2
#define SHD_VORONOI_CHEBYCHEV 3
#define SHD_VORONOI_MINKOVSKY_H 4
#define SHD_VORONOI_MINKOVSKY_4 5
#define SHD_VORONOI_MINKOVSKY 6
#define SHD_VORONOI_DISTANCE 0
#define SHD_VORONOI_MANHATTAN 1
#define SHD_VORONOI_CHEBYCHEV 2
#define SHD_VORONOI_MINKOWSKI 3
#define SHD_VORONOI_INTENSITY 0
#define SHD_VORONOI_CELLS 1
#define SHD_VORONOI_F1 0
#define SHD_VORONOI_F2 1
#define SHD_VORONOI_F3 2
#define SHD_VORONOI_F4 3
#define SHD_VORONOI_F2F1 4
/* musgrave texture */
#define SHD_MUSGRAVE_MULTIFRACTAL 0
#define SHD_MUSGRAVE_FBM 1

View File

@@ -3055,16 +3055,7 @@ static void rna_ShaderNodeScript_update(Main *bmain, Scene *scene, PointerRNA *p
ED_node_tag_update_nodetree(bmain, ntree, node);
}
static void rna_ShaderNodePrincipled_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
bNodeTree *ntree = (bNodeTree *)ptr->id.data;
bNode *node = (bNode *)ptr->data;
nodeUpdate(ntree, node);
rna_Node_update(bmain, scene, ptr);
}
static void rna_ShaderNodeSubsurface_update(Main *bmain, Scene *scene, PointerRNA *ptr)
static void rna_ShaderNode_socket_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
bNodeTree *ntree = (bNodeTree *)ptr->id.data;
bNode *node = (bNode *)ptr->data;
@@ -4003,6 +3994,23 @@ static void def_sh_tex_voronoi(StructRNA *srna)
{0, NULL, 0, NULL, NULL}
};
static EnumPropertyItem prop_distance_items[] = {
{ SHD_VORONOI_DISTANCE, "DISTANCE", 0, "Distance", "Distance" },
{ SHD_VORONOI_MANHATTAN, "MANHATTAN", 0, "Manhattan", "Manhattan (city block) distance" },
{ SHD_VORONOI_CHEBYCHEV, "CHEBYCHEV", 0, "Chebychev", "Chebychev distance" },
{ SHD_VORONOI_MINKOWSKI, "MINKOWSKI", 0, "Minkowski", "Minkowski distance" },
{ 0, NULL, 0, NULL, NULL }
};
static EnumPropertyItem prop_feature_items[] = {
{ SHD_VORONOI_F1, "F1", 0, "Closest", "Closest point" },
{ SHD_VORONOI_F2, "F2", 0, "2nd Closest", "2nd closest point" },
{ SHD_VORONOI_F3, "F3", 0, "3rd Closest", "3rd closest point" },
{ SHD_VORONOI_F4, "F4", 0, "4th Closest", "4th closest point" },
{ SHD_VORONOI_F2F1, "F2F1", 0, "Crackle", "Difference between 2nd and 1st closest point" },
{ 0, NULL, 0, NULL, NULL }
};
PropertyRNA *prop;
RNA_def_struct_sdna_from(srna, "NodeTexVoronoi", "storage");
@@ -4013,6 +4021,18 @@ static void def_sh_tex_voronoi(StructRNA *srna)
RNA_def_property_enum_items(prop, prop_coloring_items);
RNA_def_property_ui_text(prop, "Coloring", "");
RNA_def_property_update(prop, 0, "rna_Node_update");
prop = RNA_def_property(srna, "distance", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "distance");
RNA_def_property_enum_items(prop, prop_distance_items);
RNA_def_property_ui_text(prop, "Distance metric", "");
RNA_def_property_update(prop, 0, "rna_ShaderNode_socket_update");
prop = RNA_def_property(srna, "feature", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "feature");
RNA_def_property_enum_items(prop, prop_feature_items);
RNA_def_property_ui_text(prop, "Feature Output", "");
RNA_def_property_update(prop, 0, "rna_Node_update");
}
static void def_sh_tex_wave(StructRNA *srna)
@@ -4284,13 +4304,13 @@ static void def_principled(StructRNA *srna)
RNA_def_property_enum_sdna(prop, NULL, "custom1");
RNA_def_property_enum_items(prop, node_principled_distribution_items);
RNA_def_property_ui_text(prop, "Distribution", "");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNodePrincipled_update");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
prop = RNA_def_property(srna, "subsurface_method", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "custom2");
RNA_def_property_enum_items(prop, node_subsurface_method_items);
RNA_def_property_ui_text(prop, "Subsurface Method", "Method for rendering subsurface scattering");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNodePrincipled_update");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
}
static void def_refraction(StructRNA *srna)
@@ -4525,7 +4545,7 @@ static void def_sh_subsurface(StructRNA *srna)
RNA_def_property_enum_sdna(prop, NULL, "custom1");
RNA_def_property_enum_items(prop, prop_subsurface_falloff_items);
RNA_def_property_ui_text(prop, "Falloff", "Function to determine how much light nearby points contribute based on their distance to the shading point");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNodeSubsurface_update");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
}
static void def_sh_tex_ies(StructRNA *srna)

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@@ -32,6 +32,7 @@
static bNodeSocketTemplate sh_node_tex_voronoi_in[] = {
{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
{ SOCK_FLOAT, 1, N_("Exponent"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 32.0f},
{ -1, 0, "" }
};
@@ -47,6 +48,8 @@ static void node_shader_init_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node)
BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
BKE_texture_colormapping_default(&tex->base.color_mapping);
tex->coloring = SHD_VORONOI_INTENSITY;
tex->distance = SHD_VORONOI_DISTANCE;
tex->feature = SHD_VORONOI_F1;
node->storage = tex;
}
@@ -66,6 +69,23 @@ static int node_shader_gpu_tex_voronoi(GPUMaterial *mat, bNode *node, bNodeExecD
return GPU_stack_link(mat, "node_tex_voronoi", in, out, GPU_uniform(&coloring));
}
static void node_shader_update_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node)
{
NodeTexVoronoi *tex = (NodeTexVoronoi *)node->storage;
bNodeSocket *sock;
for (sock = node->inputs.first; sock; sock = sock->next) {
if (STREQ(sock->name, "Exponent")) {
if (tex->distance == SHD_VORONOI_MINKOWSKI) {
sock->flag &= ~SOCK_UNAVAIL;
}
else {
sock->flag |= SOCK_UNAVAIL;
}
}
}
}
/* node type definition */
void register_node_type_sh_tex_voronoi(void)
{
@@ -77,6 +97,7 @@ void register_node_type_sh_tex_voronoi(void)
node_type_init(&ntype, node_shader_init_tex_voronoi);
node_type_storage(&ntype, "NodeTexVoronoi", node_free_standard_storage, node_copy_standard_storage);
node_type_gpu(&ntype, node_shader_gpu_tex_voronoi);
node_type_update(&ntype, node_shader_update_tex_voronoi, NULL);
nodeRegisterType(&ntype);
}