Cycles: add voronoi features and distance settings from Blender.
Features to get the 2nd, 3rd, 4th closest point instead of the closest, and various distance metrics. No viewport/Eevee support yet. Patch by Michel Anders, Charlie Jolly and Brecht Van Lommel. Differential Revision: https://developer.blender.org/D3503
This commit is contained in:
committed by
Brecht Van Lommel
parent
4697604331
commit
83a4e1aaf9
@@ -961,6 +961,8 @@ static void node_shader_buts_tex_musgrave(uiLayout *layout, bContext *UNUSED(C),
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static void node_shader_buts_tex_voronoi(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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{
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uiItemR(layout, ptr, "coloring", 0, "", ICON_NONE);
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uiItemR(layout, ptr, "distance", 0, "", ICON_NONE);
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uiItemR(layout, ptr, "feature", 0, "", ICON_NONE);
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}
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static void node_shader_buts_tex_pointdensity(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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@@ -3660,7 +3660,7 @@ void node_tex_sky(vec3 co, out vec4 color)
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color = vec4(1.0);
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}
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void node_tex_voronoi(vec3 co, float scale, float coloring, out vec4 color, out float fac)
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void node_tex_voronoi(vec3 co, float scale, float exponent, float coloring, out vec4 color, out float fac)
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{
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#ifdef BIT_OPERATIONS
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vec3 p = co * scale;
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@@ -778,6 +778,8 @@ typedef struct NodeTexNoise {
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typedef struct NodeTexVoronoi {
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NodeTexBase base;
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int coloring;
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int distance;
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int feature;
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int pad;
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} NodeTexVoronoi;
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@@ -976,17 +978,20 @@ typedef struct NodeSunBeams {
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#define SHD_NOISE_HARD 1
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/* voronoi texture */
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#define SHD_VORONOI_DISTANCE_SQUARED 0
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#define SHD_VORONOI_ACTUAL_DISTANCE 1
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#define SHD_VORONOI_MANHATTAN 2
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#define SHD_VORONOI_CHEBYCHEV 3
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#define SHD_VORONOI_MINKOVSKY_H 4
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#define SHD_VORONOI_MINKOVSKY_4 5
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#define SHD_VORONOI_MINKOVSKY 6
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#define SHD_VORONOI_DISTANCE 0
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#define SHD_VORONOI_MANHATTAN 1
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#define SHD_VORONOI_CHEBYCHEV 2
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#define SHD_VORONOI_MINKOWSKI 3
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#define SHD_VORONOI_INTENSITY 0
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#define SHD_VORONOI_CELLS 1
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#define SHD_VORONOI_F1 0
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#define SHD_VORONOI_F2 1
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#define SHD_VORONOI_F3 2
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#define SHD_VORONOI_F4 3
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#define SHD_VORONOI_F2F1 4
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/* musgrave texture */
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#define SHD_MUSGRAVE_MULTIFRACTAL 0
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#define SHD_MUSGRAVE_FBM 1
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@@ -3055,16 +3055,7 @@ static void rna_ShaderNodeScript_update(Main *bmain, Scene *scene, PointerRNA *p
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ED_node_tag_update_nodetree(bmain, ntree, node);
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}
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static void rna_ShaderNodePrincipled_update(Main *bmain, Scene *scene, PointerRNA *ptr)
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{
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bNodeTree *ntree = (bNodeTree *)ptr->id.data;
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bNode *node = (bNode *)ptr->data;
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nodeUpdate(ntree, node);
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rna_Node_update(bmain, scene, ptr);
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}
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static void rna_ShaderNodeSubsurface_update(Main *bmain, Scene *scene, PointerRNA *ptr)
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static void rna_ShaderNode_socket_update(Main *bmain, Scene *scene, PointerRNA *ptr)
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{
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bNodeTree *ntree = (bNodeTree *)ptr->id.data;
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bNode *node = (bNode *)ptr->data;
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@@ -4003,6 +3994,23 @@ static void def_sh_tex_voronoi(StructRNA *srna)
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{0, NULL, 0, NULL, NULL}
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};
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static EnumPropertyItem prop_distance_items[] = {
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{ SHD_VORONOI_DISTANCE, "DISTANCE", 0, "Distance", "Distance" },
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{ SHD_VORONOI_MANHATTAN, "MANHATTAN", 0, "Manhattan", "Manhattan (city block) distance" },
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{ SHD_VORONOI_CHEBYCHEV, "CHEBYCHEV", 0, "Chebychev", "Chebychev distance" },
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{ SHD_VORONOI_MINKOWSKI, "MINKOWSKI", 0, "Minkowski", "Minkowski distance" },
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{ 0, NULL, 0, NULL, NULL }
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};
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static EnumPropertyItem prop_feature_items[] = {
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{ SHD_VORONOI_F1, "F1", 0, "Closest", "Closest point" },
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{ SHD_VORONOI_F2, "F2", 0, "2nd Closest", "2nd closest point" },
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{ SHD_VORONOI_F3, "F3", 0, "3rd Closest", "3rd closest point" },
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{ SHD_VORONOI_F4, "F4", 0, "4th Closest", "4th closest point" },
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{ SHD_VORONOI_F2F1, "F2F1", 0, "Crackle", "Difference between 2nd and 1st closest point" },
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{ 0, NULL, 0, NULL, NULL }
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};
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PropertyRNA *prop;
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RNA_def_struct_sdna_from(srna, "NodeTexVoronoi", "storage");
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@@ -4013,6 +4021,18 @@ static void def_sh_tex_voronoi(StructRNA *srna)
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RNA_def_property_enum_items(prop, prop_coloring_items);
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RNA_def_property_ui_text(prop, "Coloring", "");
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RNA_def_property_update(prop, 0, "rna_Node_update");
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prop = RNA_def_property(srna, "distance", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "distance");
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RNA_def_property_enum_items(prop, prop_distance_items);
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RNA_def_property_ui_text(prop, "Distance metric", "");
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RNA_def_property_update(prop, 0, "rna_ShaderNode_socket_update");
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prop = RNA_def_property(srna, "feature", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "feature");
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RNA_def_property_enum_items(prop, prop_feature_items);
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RNA_def_property_ui_text(prop, "Feature Output", "");
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RNA_def_property_update(prop, 0, "rna_Node_update");
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}
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static void def_sh_tex_wave(StructRNA *srna)
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@@ -4284,13 +4304,13 @@ static void def_principled(StructRNA *srna)
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RNA_def_property_enum_sdna(prop, NULL, "custom1");
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RNA_def_property_enum_items(prop, node_principled_distribution_items);
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RNA_def_property_ui_text(prop, "Distribution", "");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNodePrincipled_update");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
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prop = RNA_def_property(srna, "subsurface_method", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "custom2");
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RNA_def_property_enum_items(prop, node_subsurface_method_items);
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RNA_def_property_ui_text(prop, "Subsurface Method", "Method for rendering subsurface scattering");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNodePrincipled_update");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
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}
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static void def_refraction(StructRNA *srna)
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@@ -4525,7 +4545,7 @@ static void def_sh_subsurface(StructRNA *srna)
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RNA_def_property_enum_sdna(prop, NULL, "custom1");
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RNA_def_property_enum_items(prop, prop_subsurface_falloff_items);
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RNA_def_property_ui_text(prop, "Falloff", "Function to determine how much light nearby points contribute based on their distance to the shading point");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNodeSubsurface_update");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
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}
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static void def_sh_tex_ies(StructRNA *srna)
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@@ -32,6 +32,7 @@
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static bNodeSocketTemplate sh_node_tex_voronoi_in[] = {
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{ SOCK_VECTOR, 1, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
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{ SOCK_FLOAT, 1, N_("Scale"), 5.0f, 0.0f, 0.0f, 0.0f, -1000.0f, 1000.0f},
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{ SOCK_FLOAT, 1, N_("Exponent"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 32.0f},
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{ -1, 0, "" }
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};
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@@ -47,6 +48,8 @@ static void node_shader_init_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node)
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BKE_texture_mapping_default(&tex->base.tex_mapping, TEXMAP_TYPE_POINT);
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BKE_texture_colormapping_default(&tex->base.color_mapping);
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tex->coloring = SHD_VORONOI_INTENSITY;
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tex->distance = SHD_VORONOI_DISTANCE;
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tex->feature = SHD_VORONOI_F1;
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node->storage = tex;
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}
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@@ -66,6 +69,23 @@ static int node_shader_gpu_tex_voronoi(GPUMaterial *mat, bNode *node, bNodeExecD
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return GPU_stack_link(mat, "node_tex_voronoi", in, out, GPU_uniform(&coloring));
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}
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static void node_shader_update_tex_voronoi(bNodeTree *UNUSED(ntree), bNode *node)
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{
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NodeTexVoronoi *tex = (NodeTexVoronoi *)node->storage;
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bNodeSocket *sock;
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for (sock = node->inputs.first; sock; sock = sock->next) {
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if (STREQ(sock->name, "Exponent")) {
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if (tex->distance == SHD_VORONOI_MINKOWSKI) {
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sock->flag &= ~SOCK_UNAVAIL;
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}
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else {
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sock->flag |= SOCK_UNAVAIL;
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}
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}
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}
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}
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/* node type definition */
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void register_node_type_sh_tex_voronoi(void)
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{
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@@ -77,6 +97,7 @@ void register_node_type_sh_tex_voronoi(void)
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node_type_init(&ntype, node_shader_init_tex_voronoi);
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node_type_storage(&ntype, "NodeTexVoronoi", node_free_standard_storage, node_copy_standard_storage);
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node_type_gpu(&ntype, node_shader_gpu_tex_voronoi);
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node_type_update(&ntype, node_shader_update_tex_voronoi, NULL);
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nodeRegisterType(&ntype);
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}
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