diff --git a/source/blender/python/gpu/gpu_py_shader.cc b/source/blender/python/gpu/gpu_py_shader.cc index 12977491d43..19c767b3c8e 100644 --- a/source/blender/python/gpu/gpu_py_shader.cc +++ b/source/blender/python/gpu/gpu_py_shader.cc @@ -980,7 +980,7 @@ PyDoc_STRVAR( " Create shader from a GPUShaderCreateInfo.\n" "\n" " :arg shader_info: GPUShaderCreateInfo\n" - " :type shader_info: :class:`bpy.types.GPUShaderCreateInfo`\n" + " :type shader_info: :class:`gpu.types.GPUShaderCreateInfo`\n" " :return: Shader object corresponding to the given name.\n" " :rtype: :class:`gpu.types.GPUShader`\n"); static PyObject *pygpu_shader_create_from_info(BPyGPUShader * /*self*/, BPyGPUShaderCreateInfo *o) diff --git a/source/blender/python/gpu/gpu_py_shader_create_info.cc b/source/blender/python/gpu/gpu_py_shader_create_info.cc index 4b8a0eccf34..8ad3694fd69 100644 --- a/source/blender/python/gpu/gpu_py_shader_create_info.cc +++ b/source/blender/python/gpu/gpu_py_shader_create_info.cc @@ -1140,9 +1140,9 @@ PyDoc_STRVAR( "\n" " Example:\n" "\n" - ".. code-block:: python\n" + " .. code-block:: python\n" "\n" - " \"struct MyType {int foo; float bar;};\"\n" + " \"struct MyType {int foo; float bar;};\"\n" "\n" " :arg source: The source code defining types.\n" " :type source: str\n"); @@ -1181,9 +1181,9 @@ PyDoc_STRVAR( "\n" " Add a preprocessing define directive. In GLSL it would be something like:\n" "\n" - ".. code-block:: glsl\n" + " .. code-block:: glsl\n" "\n" - " #define name value\n" + " #define name value\n" "\n" " :arg name: Token name.\n" " :type name: str\n"