Workbench: Use strip curve rendering during rendertests
This PR enables strip curve drawing when performing the workbench rendertests. On Intel/vulkan the lines are to far off. Using strip will reduce platform differences. Downside is that (basic) line rendering is not covered anymore by a render test. Pull Request: https://projects.blender.org/blender/blender/pulls/146820
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@@ -41,6 +41,9 @@ def setup():
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scene.display.shading.light = 'STUDIO'
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scene.display.shading.color_type = 'TEXTURE'
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# Hair
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scene.render.hair_type = 'STRIP'
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# When run from inside Blender, render and exit.
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try:
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