Workbench: Use strip curve rendering during rendertests

This PR enables strip curve drawing when performing the workbench
rendertests. On Intel/vulkan the lines are to far off. Using strip will
reduce platform differences. Downside is that (basic) line rendering is not
covered anymore by a render test.

Pull Request: https://projects.blender.org/blender/blender/pulls/146820
This commit is contained in:
Jeroen Bakker
2025-09-26 12:38:47 +02:00
parent 6375b10039
commit 8409f81f9f
23 changed files with 47 additions and 44 deletions

View File

@@ -41,6 +41,9 @@ def setup():
scene.display.shading.light = 'STUDIO'
scene.display.shading.color_type = 'TEXTURE'
# Hair
scene.render.hair_type = 'STRIP'
# When run from inside Blender, render and exit.
try: