Fix for bug #17443: make bone heat weighting solve a bit less
sensitive to poorly shaped geometry, should succeed solving in more cases now.
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@@ -47,7 +47,7 @@ struct EditMesh;
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struct LaplacianSystem;
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typedef struct LaplacianSystem LaplacianSystem;
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LaplacianSystem *laplacian_construct_begin(int totvert, int totface);
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LaplacianSystem *laplacian_construct_begin(int totvert, int totface, int lsq);
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void laplacian_add_vertex(LaplacianSystem *sys, float *co, int pinned);
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void laplacian_add_triangle(LaplacianSystem *sys, int v1, int v2, int v3);
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