recopy fresh game engien from trunk
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source/gameengine/GamePlayer/ghost/GPG_System.cpp
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50
source/gameengine/GamePlayer/ghost/GPG_System.cpp
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/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* Blender Player system on GHOST.
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*/
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#include "GPG_System.h"
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#include <assert.h>
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#include "GHOST_ISystem.h"
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GPG_System::GPG_System(GHOST_ISystem* system)
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: m_system(system)
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{
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assert(m_system);
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}
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double GPG_System::GetTimeInSeconds()
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{
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GHOST_TInt64 millis = (GHOST_TInt64)m_system->getMilliSeconds();
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double time = (double)millis;
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time /= 1000.;
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return time;
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}
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