WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the configuration. Ideally I could get all cases working well with triple buffer but it's hard in practice. At the moment there are two cases that use overlap instead: * opensource ATI drives on linux * windows software renderer Also added a utility function to check GPU device/os/driver.
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@@ -467,7 +467,7 @@ class USERPREF_PT_system(bpy.types.Panel):
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#Anti-aliasing is disabled as it breaks broder/lasso select
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#col.prop(system, "use_antialiasing")
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col.label(text="Window Draw Method:")
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col.row().prop(system, "window_draw_method", expand=True)
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col.prop(system, "window_draw_method", text="")
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col.label(text="Textures:")
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col.prop(system, "gl_texture_limit", text="Limit Size")
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col.prop(system, "texture_time_out", text="Time Out")
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