style cleanup: comment blocks
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@@ -540,8 +540,8 @@ void KX_GameObject::ApplyRotation(const MT_Vector3& drot,bool local)
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/**
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GetOpenGL Matrix, returns an OpenGL 'compatible' matrix
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*/
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* GetOpenGL Matrix, returns an OpenGL 'compatible' matrix
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*/
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double* KX_GameObject::GetOpenGLMatrix()
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{
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// todo: optimize and only update if necessary
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@@ -2901,7 +2901,7 @@ bool KX_GameObject::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void
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}
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/* this function is used to pre-filter the object before casting the ray on them.
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This is useful for "X-Ray" option when we want to see "through" unwanted object.
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* This is useful for "X-Ray" option when we want to see "through" unwanted object.
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*/
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bool KX_GameObject::NeedRayCast(KX_ClientObjectInfo* client)
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{
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