style cleanup: comment blocks

This commit is contained in:
Campbell Barton
2012-03-09 18:28:30 +00:00
parent de4bd55e01
commit 89a963fb7f
236 changed files with 1873 additions and 1939 deletions

View File

@@ -540,8 +540,8 @@ void KX_GameObject::ApplyRotation(const MT_Vector3& drot,bool local)
/**
GetOpenGL Matrix, returns an OpenGL 'compatible' matrix
*/
* GetOpenGL Matrix, returns an OpenGL 'compatible' matrix
*/
double* KX_GameObject::GetOpenGLMatrix()
{
// todo: optimize and only update if necessary
@@ -2901,7 +2901,7 @@ bool KX_GameObject::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void
}
/* this function is used to pre-filter the object before casting the ray on them.
This is useful for "X-Ray" option when we want to see "through" unwanted object.
* This is useful for "X-Ray" option when we want to see "through" unwanted object.
*/
bool KX_GameObject::NeedRayCast(KX_ClientObjectInfo* client)
{