From 8adc27688597baf212adcab841b42e3e07bcb0bc Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 10 Apr 2012 13:19:16 +0000 Subject: [PATCH] Fix #30879: uv editor hide did not work with the mesh in vertex/edge select mode, selection was not flushed down to faces. --- source/blender/editors/uvedit/uvedit_ops.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c index 85c7d324145..c836e536d17 100644 --- a/source/blender/editors/uvedit/uvedit_ops.c +++ b/source/blender/editors/uvedit/uvedit_ops.c @@ -3059,6 +3059,9 @@ static int hide_exec(bContext *C, wmOperator *op) } } + /* flush vertex selection changes */ + if(!facemode && em->selectmode != SCE_SELECT_FACE) + EDBM_selectmode_flush(em); EDBM_editselection_validate(em); WM_event_add_notifier(C, NC_GEOM|ND_SELECT, obedit->data);