Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
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@@ -2,11 +2,11 @@
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#include "GPU_context.h"
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#include "GPU_immediate.h"
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#include "GPU_shader.h"
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#include "GPU_state.h"
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#include "GPU_texture.h"
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#include "GPU_context.hh"
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#include "GPU_immediate.hh"
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#include "GPU_shader.hh"
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#include "GPU_state.hh"
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#include "GPU_texture.hh"
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#include "RE_engine.h"
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@@ -26,7 +26,7 @@
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#include "util/tbb.h"
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#include "util/types.h"
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#include "GPU_state.h"
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#include "GPU_state.hh"
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#ifdef WITH_OSL
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# include "scene/osl.h"
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@@ -40,9 +40,9 @@
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#include "WindowData.h"
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/* GPU API. */
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#include "GPU_context.h"
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#include "GPU_immediate.h"
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#include "GPU_init_exit.h"
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#include "GPU_context.hh"
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#include "GPU_immediate.hh"
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#include "GPU_init_exit.hh"
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extern int datatoc_bfont_ttf_size;
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extern char const datatoc_bfont_ttf[];
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@@ -19,8 +19,8 @@
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# pragma warning(pop)
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#endif
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#include "GPU_immediate.h"
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#include "GPU_shader.h"
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#include "GPU_immediate.hh"
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#include "GPU_shader.hh"
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#include "GPU_uniform_buffer.hh"
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#include "gpu_shader_create_info.hh"
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@@ -3,7 +3,7 @@
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#ifndef GPU_SHADER
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# include "GPU_shader_shared_utils.h"
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# include "GPU_shader_shared_utils.hh"
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#endif
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struct OCIO_GPUCurveMappingParameters {
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