Cleanup: Move remaining GPU headers to C++

Pull Request: https://projects.blender.org/blender/blender/pulls/119807
This commit is contained in:
Hans Goudey
2024-03-23 01:24:18 +01:00
committed by Hans Goudey
parent f235990009
commit 8b514bccd1
556 changed files with 1663 additions and 1923 deletions

View File

@@ -26,20 +26,20 @@
#include "BKE_cryptomatte.hh"
#include "BKE_material.h"
#include "GPU_capabilities.h"
#include "GPU_context.h"
#include "GPU_capabilities.hh"
#include "GPU_context.hh"
#include "GPU_material.hh"
#include "GPU_shader.h"
#include "GPU_shader.hh"
#include "GPU_uniform_buffer.hh"
#include "GPU_vertex_format.h"
#include "GPU_vertex_format.hh"
#include "BLI_sys_types.h" /* for intptr_t support */
#include "BLI_vector.hh"
#include "gpu_codegen.h"
#include "gpu_node_graph.h"
#include "gpu_codegen.hh"
#include "gpu_node_graph.hh"
#include "gpu_shader_create_info.hh"
#include "gpu_shader_dependency_private.h"
#include "gpu_shader_dependency_private.hh"
#include <cstdarg>
#include <cstring>