Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
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@@ -26,20 +26,20 @@
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#include "BKE_cryptomatte.hh"
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#include "BKE_material.h"
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#include "GPU_capabilities.h"
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#include "GPU_context.h"
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#include "GPU_capabilities.hh"
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#include "GPU_context.hh"
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#include "GPU_material.hh"
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#include "GPU_shader.h"
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#include "GPU_shader.hh"
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#include "GPU_uniform_buffer.hh"
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#include "GPU_vertex_format.h"
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#include "GPU_vertex_format.hh"
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#include "BLI_sys_types.h" /* for intptr_t support */
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#include "BLI_vector.hh"
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#include "gpu_codegen.h"
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#include "gpu_node_graph.h"
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#include "gpu_codegen.hh"
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#include "gpu_node_graph.hh"
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#include "gpu_shader_create_info.hh"
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#include "gpu_shader_dependency_private.h"
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#include "gpu_shader_dependency_private.hh"
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#include <cstdarg>
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#include <cstring>
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