Small optimizations in compositor.
Most of them are not noticeable.
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@@ -35,7 +35,7 @@ void SingleThreadedNodeOperation::initExecution()
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void SingleThreadedNodeOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
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{
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this->m_cachedInstance->read(color, x, y);
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this->m_cachedInstance->readNoCheck(color, x, y);
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}
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void SingleThreadedNodeOperation::deinitExecution()
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