Ghost Context Refactor
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
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@@ -30,7 +30,7 @@ import sys
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Import ('env')
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sources = env.Glob('*.cpp')
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defs = [ 'GLEW_STATIC' ]
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defs = env['BF_GL_DEFINITIONS']
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incs = [
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'.',
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@@ -38,7 +38,8 @@ incs = [
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'#intern/guardedalloc',
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'#intern/string',
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'#source/blender',
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'#extern/glew/include',
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env['BF_GLEW_INC'],
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'#/intern/glew-mx',
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'#intern/audaspace/FX',
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'#intern/audaspace/intern',
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'#intern/moto/include',
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