Ghost Context Refactor
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
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@@ -36,15 +36,17 @@ incs = [
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'#intern/moto/include',
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'#intern/container',
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'#source/gameengine/BlenderRoutines',
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'#extern/glew/include',
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env['BF_GLEW_INC'],
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'#/intern/glew-mx',
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'#source/gameengine/Expressions',
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'#source/gameengine/SceneGraph',
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'#source/blender/blenlib',
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'#source/blender/blenkernel',
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'#source/blender/gpu',
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'#source/blender/makesdna',
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]
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defs = ['GLEW_STATIC']
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defs = env['BF_GL_DEFINITIONS']
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if env['WITH_BF_PYTHON']:
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incs.extend(Split(env['BF_PYTHON_INC']))
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