Material buttons now view the active node material shading settings.
Selecting a material in the node tree sets this as the active material and the buttons view redraws. Added rna prop material.active_node_material Currently its not clear what settings are used by the node material and the base material (needs some tedious research) so I made most panels use the node material with the exceptions of volumetrics, physics and halo settings. We'll probably need to split the panels up to do this properly.
This commit is contained in:
@@ -1,6 +1,17 @@
|
||||
|
||||
import bpy
|
||||
|
||||
def active_node_mat(mat):
|
||||
# TODO, 2.4x has a pipeline section, for 2.5 we need to communicate
|
||||
# which settings from node-materials are used
|
||||
if mat:
|
||||
mat_node = mat.active_node_material
|
||||
if mat_node:
|
||||
return mat_node
|
||||
|
||||
return None
|
||||
|
||||
|
||||
class MaterialButtonsPanel(bpy.types.Panel):
|
||||
__space_type__ = 'PROPERTIES'
|
||||
__region_type__ = 'WINDOW'
|
||||
@@ -74,14 +85,14 @@ class MATERIAL_PT_shading(MaterialButtonsPanel):
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
|
||||
|
||||
def poll(self, context):
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
engine = context.scene.render_data.engine
|
||||
return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in self.COMPAT_ENGINES)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
|
||||
if mat.type in ('SURFACE', 'WIRE'):
|
||||
split = layout.split()
|
||||
@@ -117,7 +128,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel):
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
mat = context.material
|
||||
mat = context.material # dont use node material
|
||||
tan = mat.strand
|
||||
|
||||
split = layout.split()
|
||||
@@ -152,7 +163,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel):
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
phys = context.material.physics
|
||||
phys = context.material.physics # dont use node material
|
||||
|
||||
split = layout.split()
|
||||
|
||||
@@ -171,14 +182,14 @@ class MATERIAL_PT_options(MaterialButtonsPanel):
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
|
||||
|
||||
def poll(self, context):
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
engine = context.scene.render_data.engine
|
||||
return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in self.COMPAT_ENGINES)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
|
||||
split = layout.split()
|
||||
|
||||
@@ -211,14 +222,14 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel):
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
|
||||
|
||||
def poll(self, context):
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
engine = context.scene.render_data.engine
|
||||
return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
|
||||
split = layout.split()
|
||||
|
||||
@@ -244,14 +255,14 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
|
||||
|
||||
def poll(self, context):
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
engine = context.scene.render_data.engine
|
||||
return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
|
||||
split = layout.split()
|
||||
|
||||
@@ -298,14 +309,14 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER', 'BLENDER_GAME'])
|
||||
|
||||
def poll(self, context):
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
engine = context.scene.render_data.engine
|
||||
return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
|
||||
layout.active = (not mat.shadeless)
|
||||
|
||||
@@ -351,12 +362,12 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
||||
|
||||
def poll(self, context):
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
engine = context.scene.render_data.engine
|
||||
return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
|
||||
|
||||
def draw_header(self, context):
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
sss = mat.subsurface_scattering
|
||||
|
||||
self.layout.active = (not mat.shadeless)
|
||||
@@ -365,7 +376,7 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
sss = mat.subsurface_scattering
|
||||
|
||||
layout.active = sss.enabled
|
||||
@@ -396,19 +407,19 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
||||
|
||||
def poll(self, context):
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
engine = context.scene.render_data.engine
|
||||
return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
|
||||
|
||||
def draw_header(self, context):
|
||||
raym = context.material.raytrace_mirror
|
||||
raym = active_node_mat(context.material).raytrace_mirror
|
||||
|
||||
self.layout.itemR(raym, "enabled", text="")
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
raym = mat.raytrace_mirror
|
||||
|
||||
layout.active = raym.enabled
|
||||
@@ -451,19 +462,19 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
|
||||
COMPAT_ENGINES = set(['BLENDER_RENDER'])
|
||||
|
||||
def poll(self, context):
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
engine = context.scene.render_data.engine
|
||||
return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
|
||||
|
||||
def draw_header(self, context):
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
|
||||
self.layout.itemR(mat, "transparency", text="")
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
mat = context.material
|
||||
mat = active_node_mat(context.material)
|
||||
rayt = mat.raytrace_transparency
|
||||
|
||||
row = layout.row()
|
||||
@@ -517,7 +528,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
mat = context.material
|
||||
mat = context.material # dont use node material
|
||||
halo = mat.halo
|
||||
|
||||
split = layout.split()
|
||||
@@ -569,7 +580,7 @@ class MATERIAL_PT_flare(MaterialButtonsPanel):
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
mat = context.material
|
||||
mat = context.material # dont use node material
|
||||
halo = mat.halo
|
||||
|
||||
layout.active = halo.flare_mode
|
||||
@@ -618,8 +629,7 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel):
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
mat = context.material
|
||||
vol = context.material.volume
|
||||
vol = context.material.volume # dont use node material
|
||||
|
||||
split = layout.split()
|
||||
row = split.row()
|
||||
@@ -635,7 +645,7 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
vol = context.material.volume
|
||||
vol = context.material.volume # dont use node material
|
||||
|
||||
split = layout.split()
|
||||
|
||||
@@ -660,7 +670,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel):
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
vol = context.material.volume
|
||||
vol = context.material.volume # dont use node material
|
||||
|
||||
split = layout.split()
|
||||
|
||||
@@ -695,7 +705,7 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel):
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
mat = context.material
|
||||
mat = context.material # dont use node material
|
||||
|
||||
layout.itemR(mat, "transparency_method", expand=True)
|
||||
|
||||
@@ -707,7 +717,7 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel):
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
|
||||
vol = context.material.volume
|
||||
vol = context.material.volume # dont use node material
|
||||
|
||||
split = layout.split()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user