Fix: EEVEE-Next: Render Tests: Change probe visibility before bake

This commit is contained in:
Clément Foucault
2024-02-14 15:24:04 +01:00
parent 357d6fcae1
commit 90dc66885f

View File

@@ -52,6 +52,13 @@ def setup():
# Light-probes
eevee.gi_cubemap_resolution = '256'
# Only include the plane in probes
for ob in scene.objects:
if ob.name != 'Plane' and ob.type != 'LIGHT':
ob.hide_probe_volume = True
ob.hide_probe_sphere = True
ob.hide_probe_plane = True
# Does not work in edit mode
if bpy.context.mode == 'OBJECT':
# Simple probe setup
@@ -73,13 +80,6 @@ def setup():
grid.data.grid_dilation_threshold = 1.0
bpy.ops.object.lightprobe_cache_bake(subset='ACTIVE')
# Only include the plane in probes
for ob in scene.objects:
if ob.name != 'Plane' and ob.type != 'LIGHT':
ob.hide_probe_volume = True
ob.hide_probe_sphere = True
ob.hide_probe_plane = True
# When run from inside Blender, render and exit.
try: