diff --git a/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl b/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl index 553b0a0f27b..bee674e3e76 100644 --- a/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl @@ -40,7 +40,7 @@ void main() { /* http://http.developer.nvidia.com/GPUGems3/gpugems3_ch20.html : Equation 13 */ float lod = clamp(lodFactor - 0.5 * log2(pdf * dist), 0.0, lodMax) ; - out_radiance += textureCubeLod(probeHdr, L, lod).rgb * NL; + out_radiance += textureLod(probeHdr, L, lod).rgb * NL; weight += NL; } }