From 94d5ca7cdbee8c3c09afbfb3299fdb89e556b1cd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 18 Apr 2017 22:56:55 +0200 Subject: [PATCH] Eevee: Remove last deprecated textureCubeLod --- .../blender/draw/engines/eevee/shaders/probe_filter_frag.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl b/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl index 553b0a0f27b..bee674e3e76 100644 --- a/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/probe_filter_frag.glsl @@ -40,7 +40,7 @@ void main() { /* http://http.developer.nvidia.com/GPUGems3/gpugems3_ch20.html : Equation 13 */ float lod = clamp(lodFactor - 0.5 * log2(pdf * dist), 0.0, lodMax) ; - out_radiance += textureCubeLod(probeHdr, L, lod).rgb * NL; + out_radiance += textureLod(probeHdr, L, lod).rgb * NL; weight += NL; } }