From 9764d3e4dc10d0fda0bfbdbb68f291ff1af76845 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 5 Sep 2020 16:47:31 +0200 Subject: [PATCH] GLDebug: Trim NVidia debug output These buffer detailed infos are not needed unless going deep into perf. profiling, in which case you can still disable this compile option. This makes user report log much more readable. --- source/blender/gpu/opengl/gl_debug.cc | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/source/blender/gpu/opengl/gl_debug.cc b/source/blender/gpu/opengl/gl_debug.cc index 1b0d36d331e..5915b3ea226 100644 --- a/source/blender/gpu/opengl/gl_debug.cc +++ b/source/blender/gpu/opengl/gl_debug.cc @@ -30,6 +30,8 @@ #include "BKE_global.h" +#include "GPU_platform.h" + #include "glew-mx.h" #include "gl_context.hh" @@ -39,6 +41,9 @@ #include +/* Avoid too much NVidia buffer info in the output log. */ +#define TRIM_NVIDIA_BUFFER_INFO 1 + namespace blender::gpu::debug { /* -------------------------------------------------------------------- */ @@ -67,6 +72,13 @@ static void APIENTRY debug_callback(GLenum UNUSED(source), { const char format[] = "GPUDebug: %s%s\033[0m\n"; + if (TRIM_NVIDIA_BUFFER_INFO && + GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_OFFICIAL) && + STREQLEN("Buffer detailed info", message, 20)) { + /** Supress buffer infos flooding the output. */ + return; + } + if (ELEM(severity, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_NOTIFICATION)) { if (VERBOSE) { fprintf(stderr, format, "\033[2m", message);