Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
This commit is contained in:
172
extern/audaspace/src/sequence/SequenceData.cpp
vendored
Normal file
172
extern/audaspace/src/sequence/SequenceData.cpp
vendored
Normal file
@@ -0,0 +1,172 @@
|
||||
/*******************************************************************************
|
||||
* Copyright 2009-2016 Jörg Müller
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
******************************************************************************/
|
||||
|
||||
#include "sequence/SequenceData.h"
|
||||
#include "sequence/SequenceReader.h"
|
||||
#include "sequence/SequenceEntry.h"
|
||||
|
||||
#include <mutex>
|
||||
|
||||
AUD_NAMESPACE_BEGIN
|
||||
|
||||
SequenceData::SequenceData(Specs specs, float fps, bool muted) :
|
||||
m_specs(specs),
|
||||
m_status(0),
|
||||
m_entry_status(0),
|
||||
m_id(0),
|
||||
m_muted(muted),
|
||||
m_fps(fps),
|
||||
m_speed_of_sound(343.3f),
|
||||
m_doppler_factor(1),
|
||||
m_distance_model(DISTANCE_MODEL_INVERSE_CLAMPED),
|
||||
m_volume(1, 1.0f),
|
||||
m_location(3),
|
||||
m_orientation(4)
|
||||
{
|
||||
Quaternion q;
|
||||
m_orientation.write(q.get());
|
||||
float f = 1;
|
||||
m_volume.write(&f);
|
||||
}
|
||||
|
||||
SequenceData::~SequenceData()
|
||||
{
|
||||
}
|
||||
|
||||
void SequenceData::lock()
|
||||
{
|
||||
m_mutex.lock();
|
||||
}
|
||||
|
||||
void SequenceData::unlock()
|
||||
{
|
||||
m_mutex.unlock();
|
||||
}
|
||||
|
||||
Specs SequenceData::getSpecs()
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(m_mutex);
|
||||
|
||||
return m_specs;
|
||||
}
|
||||
|
||||
void SequenceData::setSpecs(Specs specs)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(m_mutex);
|
||||
|
||||
m_specs = specs;
|
||||
m_status++;
|
||||
}
|
||||
|
||||
float SequenceData::getFPS() const
|
||||
{
|
||||
return m_fps;
|
||||
}
|
||||
|
||||
void SequenceData::setFPS(float fps)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(m_mutex);
|
||||
|
||||
m_fps = fps;
|
||||
}
|
||||
|
||||
void SequenceData::mute(bool muted)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(m_mutex);
|
||||
|
||||
m_muted = muted;
|
||||
}
|
||||
|
||||
bool SequenceData::isMuted() const
|
||||
{
|
||||
return m_muted;
|
||||
}
|
||||
|
||||
float SequenceData::getSpeedOfSound() const
|
||||
{
|
||||
return m_speed_of_sound;
|
||||
}
|
||||
|
||||
void SequenceData::setSpeedOfSound(float speed)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(m_mutex);
|
||||
|
||||
m_speed_of_sound = speed;
|
||||
m_status++;
|
||||
}
|
||||
|
||||
float SequenceData::getDopplerFactor() const
|
||||
{
|
||||
return m_doppler_factor;
|
||||
}
|
||||
|
||||
void SequenceData::setDopplerFactor(float factor)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(m_mutex);
|
||||
|
||||
m_doppler_factor = factor;
|
||||
m_status++;
|
||||
}
|
||||
|
||||
DistanceModel SequenceData::getDistanceModel() const
|
||||
{
|
||||
return m_distance_model;
|
||||
}
|
||||
|
||||
void SequenceData::setDistanceModel(DistanceModel model)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(m_mutex);
|
||||
|
||||
m_distance_model = model;
|
||||
m_status++;
|
||||
}
|
||||
|
||||
AnimateableProperty* SequenceData::getAnimProperty(AnimateablePropertyType type)
|
||||
{
|
||||
switch(type)
|
||||
{
|
||||
case AP_VOLUME:
|
||||
return &m_volume;
|
||||
case AP_LOCATION:
|
||||
return &m_location;
|
||||
case AP_ORIENTATION:
|
||||
return &m_orientation;
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<SequenceEntry> SequenceData::add(std::shared_ptr<ISound> sound, float begin, float end, float skip)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(m_mutex);
|
||||
|
||||
std::shared_ptr<SequenceEntry> entry = std::shared_ptr<SequenceEntry>(new SequenceEntry(sound, begin, end, skip, m_id++));
|
||||
|
||||
m_entries.push_back(entry);
|
||||
m_entry_status++;
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
void SequenceData::remove(std::shared_ptr<SequenceEntry> entry)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock(m_mutex);
|
||||
|
||||
m_entries.remove(entry);
|
||||
m_entry_status++;
|
||||
}
|
||||
|
||||
AUD_NAMESPACE_END
|
||||
Reference in New Issue
Block a user