Audaspace: Moving audaspace 1.3 into extern.
Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
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extern/audaspace/src/sequence/SequenceReader.cpp
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198
extern/audaspace/src/sequence/SequenceReader.cpp
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/*******************************************************************************
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* Copyright 2009-2016 Jörg Müller
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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#include "sequence/SequenceReader.h"
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#include "sequence/SequenceData.h"
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#include "Exception.h"
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#include "SequenceHandle.h"
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#include <algorithm>
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#include <mutex>
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#include <cmath>
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AUD_NAMESPACE_BEGIN
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SequenceReader::SequenceReader(std::shared_ptr<SequenceData> sequence, bool quality) :
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m_position(0), m_device(sequence->m_specs), m_sequence(sequence), m_status(0), m_entry_status(0)
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{
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m_device.setQuality(quality);
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}
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SequenceReader::~SequenceReader()
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{
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}
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bool SequenceReader::isSeekable() const
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{
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return true;
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}
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void SequenceReader::seek(int position)
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{
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if(position < 0)
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return;
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m_position = position;
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for(auto& handle : m_handles)
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{
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handle->seek(position / m_sequence->m_specs.rate);
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}
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}
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int SequenceReader::getLength() const
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{
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return -1;
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}
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int SequenceReader::getPosition() const
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{
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return m_position;
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}
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Specs SequenceReader::getSpecs() const
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{
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return m_sequence->m_specs;
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}
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void SequenceReader::read(int& length, bool& eos, sample_t* buffer)
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{
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std::lock_guard<ILockable> lock(*m_sequence);
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if(m_sequence->m_status != m_status)
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{
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m_device.changeSpecs(m_sequence->m_specs);
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m_device.setSpeedOfSound(m_sequence->m_speed_of_sound);
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m_device.setDistanceModel(m_sequence->m_distance_model);
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m_device.setDopplerFactor(m_sequence->m_doppler_factor);
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m_status = m_sequence->m_status;
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}
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if(m_sequence->m_entry_status != m_entry_status)
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{
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std::list<std::shared_ptr<SequenceHandle> > handles;
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auto hit = m_handles.begin();
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auto eit = m_sequence->m_entries.begin();
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int result;
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std::shared_ptr<SequenceHandle> handle;
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while(hit != m_handles.end() && eit != m_sequence->m_entries.end())
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{
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handle = *hit;
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std::shared_ptr<SequenceEntry> entry = *eit;
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result = handle->compare(entry);
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if(result < 0)
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{
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try
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{
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handle = std::shared_ptr<SequenceHandle>(new SequenceHandle(entry, m_device));
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handles.push_back(handle);
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}
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catch(Exception&)
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{
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}
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eit++;
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}
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else if(result == 0)
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{
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handles.push_back(handle);
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hit++;
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eit++;
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}
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else
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{
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handle->stop();
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hit++;
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}
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}
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while(hit != m_handles.end())
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{
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(*hit)->stop();
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hit++;
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}
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while(eit != m_sequence->m_entries.end())
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{
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try
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{
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handle = std::shared_ptr<SequenceHandle>(new SequenceHandle(*eit, m_device));
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handles.push_back(handle);
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}
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catch(Exception&)
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{
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}
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eit++;
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}
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m_handles = handles;
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m_entry_status = m_sequence->m_entry_status;
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}
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Specs specs = m_sequence->m_specs;
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int pos = 0;
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float time = float(m_position) / float(specs.rate);
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float volume, frame;
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int len, cfra;
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Vector3 v, v2;
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Quaternion q;
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while(pos < length)
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{
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frame = time * m_sequence->m_fps;
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cfra = int(std::floor(frame));
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len = int(std::ceil((cfra + 1) / m_sequence->m_fps * specs.rate)) - m_position;
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len = std::min(length - pos, len);
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len = std::max(len, 1);
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for(auto& handle : m_handles)
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{
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handle->update(time, frame, m_sequence->m_fps);
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}
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m_sequence->m_volume.read(frame, &volume);
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if(m_sequence->m_muted)
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volume = 0.0f;
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m_device.setVolume(volume);
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m_sequence->m_orientation.read(frame, q.get());
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m_device.setListenerOrientation(q);
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m_sequence->m_location.read(frame, v.get());
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m_device.setListenerLocation(v);
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m_sequence->m_location.read(frame + 1, v2.get());
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v2 -= v;
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m_device.setListenerVelocity(v2 * m_sequence->m_fps);
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m_device.read(reinterpret_cast<data_t*>(buffer + specs.channels * pos), len);
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pos += len;
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time += float(len) / float(specs.rate);
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}
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m_position += length;
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eos = false;
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}
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AUD_NAMESPACE_END
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