Merge branch 'blender-v3.6-release' into main

This commit is contained in:
Germano Cavalcante
2023-06-23 18:24:30 -03:00
7 changed files with 106 additions and 34 deletions

View File

@@ -97,19 +97,18 @@ float volume_compute_voxel_size(const Depsgraph *depsgraph,
const float diagonal = math::distance(math::transform_point(transform, bb_max),
math::transform_point(transform, bb_min));
/* To get the approximate size per voxel, first subtract the exterior band from the requested
* voxel amount, then divide the diagonal with this value if it's bigger than 1. */
const float voxel_size =
(diagonal / std::max(1.0f, float(res.settings.voxel_amount) - 2.0f * exterior_band_width));
/* Return the simplified voxel size. */
return voxel_size / volume_simplify;
const float approximate_volume_side_length = diagonal + exterior_band_width * 2.0f;
const float voxel_size = approximate_volume_side_length / res.settings.voxel_amount /
volume_simplify;
return voxel_size;
}
static openvdb::FloatGrid::Ptr mesh_to_fog_volume_grid(
const Mesh *mesh,
const float4x4 &mesh_to_volume_space_transform,
const float voxel_size,
const bool fill_volume,
const float exterior_band_width,
const float interior_band_width,
const float density)
{
@@ -123,21 +122,27 @@ static openvdb::FloatGrid::Ptr mesh_to_fog_volume_grid(
mesh_to_index_space_transform.location() -= 0.5f;
OpenVDBMeshAdapter mesh_adapter{*mesh, mesh_to_index_space_transform};
const float interior = std::max(1.0f, interior_band_width / voxel_size);
openvdb::math::Transform::Ptr transform = openvdb::math::Transform::createLinearTransform(
voxel_size);
openvdb::FloatGrid::Ptr new_grid = openvdb::tools::meshToVolume<openvdb::FloatGrid>(
mesh_adapter, *transform, 1.0f, interior);
/* Convert the bandwidths from object in index space. */
const float exterior = MAX2(0.001f, exterior_band_width / voxel_size);
const float interior = MAX2(0.001f, interior_band_width / voxel_size);
openvdb::tools::sdfToFogVolume(*new_grid);
if (density != 1.0f) {
openvdb::tools::foreach (new_grid->beginValueOn(),
[&](const openvdb::FloatGrid::ValueOnIter &iter) {
iter.modifyValue([&](float &value) { value *= density; });
});
openvdb::FloatGrid::Ptr new_grid;
if (fill_volume) {
/* Setting the interior bandwidth to FLT_MAX, will make it fill the entire volume. */
new_grid = openvdb::tools::meshToVolume<openvdb::FloatGrid>(
mesh_adapter, {}, exterior, FLT_MAX);
}
else {
new_grid = openvdb::tools::meshToVolume<openvdb::FloatGrid>(
mesh_adapter, {}, exterior, interior);
}
/* Give each grid cell a fixed density for now. */
openvdb::tools::foreach (
new_grid->beginValueOn(),
[density](const openvdb::FloatGrid::ValueOnIter &iter) { iter.setValue(density); });
return new_grid;
}
@@ -185,12 +190,33 @@ VolumeGrid *fog_volume_grid_add_from_mesh(Volume *volume,
const Mesh *mesh,
const float4x4 &mesh_to_volume_space_transform,
const float voxel_size,
const bool fill_volume,
const float exterior_band_width,
const float interior_band_width,
const float density)
{
openvdb::FloatGrid::Ptr mesh_grid = mesh_to_fog_volume_grid(
mesh, mesh_to_volume_space_transform, voxel_size, interior_band_width, density);
return mesh_grid ? BKE_volume_grid_add_vdb(*volume, name, std::move(mesh_grid)) : nullptr;
VolumeGrid *c_grid = BKE_volume_grid_add(volume, name.c_str(), VOLUME_GRID_FLOAT);
openvdb::FloatGrid::Ptr grid = openvdb::gridPtrCast<openvdb::FloatGrid>(
BKE_volume_grid_openvdb_for_write(volume, c_grid, false));
/* Generate grid from mesh */
openvdb::FloatGrid::Ptr mesh_grid = mesh_to_fog_volume_grid(mesh,
mesh_to_volume_space_transform,
voxel_size,
fill_volume,
exterior_band_width,
interior_band_width,
density);
if (mesh_grid != nullptr) {
/* Merge the generated grid. Should be cheap because grid has just been created. */
grid->merge(*mesh_grid);
/* Change transform so that the index space is correctly transformed to object space. */
grid->transform().postScale(voxel_size);
}
/* Set class to "Fog Volume". */
grid->setGridClass(openvdb::GRID_FOG_VOLUME);
return c_grid;
}
VolumeGrid *sdf_volume_grid_add_from_mesh(Volume *volume,