option to build the BGE without python, uses existing python check (cmake and scons)

when python is disabled videotextures are not built.
This commit is contained in:
Campbell Barton
2009-09-29 21:42:40 +00:00
parent 53f0c3b018
commit 98ee2a781d
171 changed files with 1205 additions and 611 deletions

View File

@@ -48,7 +48,6 @@ SET(INC
../../../intern/moto/include
../../../intern/guardedalloc
../../../extern/glew/include
${PYTHON_INC}
)
IF(WITH_FFMPEG)
@@ -57,5 +56,11 @@ IF(WITH_FFMPEG)
ADD_DEFINITIONS(-D__STDC_CONSTANT_MACROS)
ENDIF(WITH_FFMPEG)
IF(WITH_PYTHON)
SET(INC ${INC} ${PYTHON_INC})
ELSE(WITH_PYTHON)
ADD_DEFINITIONS(-DDISABLE_PYTHON)
ENDIF(WITH_PYTHON)
BLENDERLIB(bf_videotex "${SRC}" "${INC}")
#env.BlenderLib ( 'bf_videotex', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags )

View File

@@ -19,7 +19,10 @@ if env['OURPLATFORM'] in ('win32-vc', 'win64-vc','win32-mingw'):
if env['BF_DEBUG']:
defs.append('_DEBUG')
incs += ' ' + env['BF_PYTHON_INC']
if env['WITH_BF_PYTHON']:
incs += ' ' + env['BF_PYTHON_INC']
else:
defs.append('DISABLE_PYTHON')
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')