Redraw data properties after selecting a bone.
This is so that selecting bones while in weight paint mode will show the correct active vertex group.
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@@ -273,6 +273,7 @@ static void buttons_area_listener(ScrArea *sa, wmNotifier *wmn)
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case ND_BONE_SELECT:
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buttons_area_redraw(sa, BCONTEXT_BONE);
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buttons_area_redraw(sa, BCONTEXT_BONE_CONSTRAINT);
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buttons_area_redraw(sa, BCONTEXT_DATA);
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break;
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case ND_MODIFIER:
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if(wmn->action == NA_RENAME)
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