add missing bgl and gpu api docstrings (found using docstring completeness checker)
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@@ -262,10 +262,16 @@ The calculation of some of the uniforms is based on matrices available in the sc
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.. data:: GPU_DYNAMIC_SAMPLER_2DSHADOW
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The uniform is an float representing the bumpmap scaling.
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:value: 14
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.. data:: GPU_DYNAMIC_OBJECT_AUTOBUMPSCALE
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The uniform is an integer representing a shadow buffer corresponding to a lamp
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casting shadow.
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:value: 14
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:value: 15
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GLSL attribute type
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