Tool System: make smooth and randomize interactive
This commit is contained in:
@@ -776,9 +776,10 @@ class _defs_edit_mesh:
|
||||
return dict(
|
||||
text="Smooth",
|
||||
icon="ops.mesh.vertices_smooth",
|
||||
widget=None,
|
||||
widget="WM_GGT_value_operator_redo",
|
||||
keymap=(
|
||||
("mesh.vertices_smooth", dict(),
|
||||
# Use 0.0, so dragging increases from nothing.
|
||||
("mesh.vertices_smooth", dict(factor=0.0),
|
||||
dict(type='ACTIONMOUSE', value='PRESS')),
|
||||
),
|
||||
)
|
||||
@@ -788,9 +789,10 @@ class _defs_edit_mesh:
|
||||
return dict(
|
||||
text="Randomize",
|
||||
icon="ops.transform.vertex_random",
|
||||
widget=None,
|
||||
widget="WM_GGT_value_operator_redo",
|
||||
keymap=(
|
||||
("transform.vertex_random", dict(),
|
||||
# Use 0.0, so dragging increases from nothing.
|
||||
("transform.vertex_random", dict(offset=0.0),
|
||||
dict(type='ACTIONMOUSE', value='PRESS')),
|
||||
),
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user