From 9fdbffb4b2b61edffedf5ba2987f9f40b37b5389 Mon Sep 17 00:00:00 2001 From: Sebastian Parborg Date: Sat, 9 Mar 2019 11:35:13 +0100 Subject: [PATCH] Fix T62162: Bones set to unselectable can be fully selected through the viewport in edit mode. Bone selectability in edit mode now matches the behavior of pose mode (can no longer be selected). Reviewed By: Brecht Differential Revision: http://developer.blender.org/D4469 --- source/blender/editors/armature/armature_select.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c index 8d58ee28f5c..658392f77aa 100644 --- a/source/blender/editors/armature/armature_select.c +++ b/source/blender/editors/armature/armature_select.c @@ -631,6 +631,10 @@ bool ED_armature_edit_select_pick(bContext *C, const int mval[2], bool extend, b ED_view3d_viewcontext_init_object(&vc, basact->object); bArmature *arm = vc.obedit->data; + if (!EBONE_SELECTABLE(arm, nearBone)) { + return false; + } + if (!extend && !deselect && !toggle) { uint objects_len = 0; Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(vc.view_layer, vc.v3d, &objects_len);