diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 888cd14decb..556513c25fa 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -23,9 +23,9 @@ typedef struct GPUShaderCreateInfo GPUShaderCreateInfo; /** Opaque type hiding #blender::gpu::Shader */ typedef struct GPUShader GPUShader; -/* Hardware limit is 16. Position and Normal attributes are always needed, so we reduce them to 14. +/* Hardware limit is 16. Position attribute is always needed so we reduce to 15. * This makes sure the GPUVertexFormat name buffer does not overflow. */ -#define GPU_MAX_ATTR 14 +#define GPU_MAX_ATTR 15 /* Determined by the maximum uniform buffer size divided by chunk size. */ #define GPU_MAX_UNIFORM_ATTR 8