Code cleanup: unused python vars & imports
Use frosted rather then pyflakes
This commit is contained in:
@@ -229,9 +229,9 @@ def check(module_name):
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def _addon_ensure(module_name):
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addons = _user_preferences.addons
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addon = _user_preferences.addons.get(module_name)
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addon = addons.get(module_name)
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if not addon:
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addon = _user_preferences.addons.new()
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addon = addons.new()
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addon.module = module_name
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@@ -73,16 +73,11 @@ def region_2d_to_origin_3d(region, rv3d, coord):
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:return: The origin of the viewpoint in 3d space.
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:rtype: :class:`mathutils.Vector`
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"""
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from mathutils import Vector
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viewinv = rv3d.view_matrix.inverted()
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if rv3d.is_perspective:
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from mathutils.geometry import intersect_line_plane
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origin_start = viewinv.translation.copy()
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else:
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from mathutils.geometry import intersect_point_line
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persmat = rv3d.perspective_matrix.copy()
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dx = (2.0 * coord[0] / region.width) - 1.0
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dy = (2.0 * coord[1] / region.height) - 1.0
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@@ -18,7 +18,6 @@
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# <pep8 compliant>
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import bpy
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from bpy.types import Menu, Panel
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class NodeCategory():
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@@ -92,7 +91,6 @@ def register_node_categories(identifier, cat_list):
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def draw_node_item(self, context):
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layout = self.layout
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col = layout.column()
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default_context = bpy.app.translations.contexts.default
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for item in self.category.items(context):
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item.draw(item, col, context)
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@@ -292,7 +292,6 @@ def draw_filtered(display_keymaps, filter_type, filter_text, layout):
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kmi_type_set.add(v)
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return kmi_type_set
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kmi_type_set_combine = None
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for i, kmi_type in enumerate(filter_text_split):
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kmi_type_set = kmi_type_set_from_string(kmi_type)
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@@ -22,7 +22,6 @@ from bpy.types import Operator
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from bpy.props import (FloatProperty,
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IntProperty,
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BoolProperty,
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)
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from bpy.app.translations import pgettext_data as data_
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@@ -87,7 +87,6 @@ class MeshMirrorUV(Operator):
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polys = mesh.polygons
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loops = mesh.loops
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verts = mesh.vertices
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uv_loops = mesh.uv_layers.active.data
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nbr_polys = len(polys)
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@@ -61,7 +61,6 @@ class NodeAddOperator():
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@staticmethod
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def store_mouse_cursor(context, event):
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space = context.space_data
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v2d = context.region.view2d
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tree = space.edit_tree
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# convert mouse position to the View2D for later node placement
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@@ -687,7 +687,6 @@ class TransformsToDeltasAnim(Operator):
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DELTA_PATHS = STANDARD_TO_DELTA_PATHS.values()
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# try to apply on each selected object
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success = False
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for obj in context.selected_editable_objects:
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adt = obj.animation_data
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if (adt is None) or (adt.action is None):
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@@ -792,7 +791,6 @@ class LodByName(Operator):
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return (context.active_object is not None)
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def execute(self, context):
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scene = context.scene
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ob = context.active_object
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prefix = ""
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@@ -843,7 +841,6 @@ class LodClearAll(Operator):
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return (context.active_object is not None)
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def execute(self, context):
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scene = context.scene
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ob = context.active_object
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if ob.lod_levels:
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@@ -183,7 +183,6 @@ class VertexPaintDirt(Operator):
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def execute(self, context):
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import time
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from math import radians
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obj = context.object
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mesh = obj.data
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@@ -19,7 +19,6 @@
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# <pep8-80 compliant>
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import bpy
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import mathutils
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from bpy.types import Operator
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from bpy.props import BoolProperty
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@@ -19,7 +19,7 @@
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# <pep8 compliant>
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import bpy
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from bpy.types import Menu, Operator
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from bpy.types import Operator
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from bpy.props import (StringProperty,
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BoolProperty,
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IntProperty,
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@@ -195,7 +195,6 @@ class UI_UL_list(bpy.types.UIList):
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return a list mapping org_idx -> new_idx,
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or an empty list if no sorting has been done.
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"""
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neworder = [None] * len(items)
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_sort = [(idx, getattr(it, propname, "")) for idx, it in enumerate(items)]
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return cls.sort_items_helper(_sort, lambda e: e[1].lower())
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@@ -292,7 +292,7 @@ class DATA_PT_motion_paths(MotionPathButtonsPanel, Panel):
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return (context.object) and (context.armature)
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def draw(self, context):
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layout = self.layout
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# layout = self.layout
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ob = context.object
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avs = ob.pose.animation_visualization
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@@ -76,7 +76,7 @@ class MESH_UL_shape_keys(UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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# assert(isinstance(item, bpy.types.ShapeKey)
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obj = active_data
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key = data
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# key = data
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key_block = item
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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split = layout.split(0.66, False)
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@@ -323,7 +323,6 @@ class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
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layout = self.layout
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me = context.mesh
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lay = me.uv_textures.active
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row = layout.row()
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col = row.column()
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@@ -343,7 +342,6 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
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layout = self.layout
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me = context.mesh
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lay = me.vertex_colors.active
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row = layout.row()
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col = row.column()
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@@ -377,7 +377,6 @@ class MASK_MT_select(Menu):
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def draw(self, context):
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layout = self.layout
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sc = context.space_data
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layout.operator("mask.select_border")
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layout.operator("mask.select_circle")
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@@ -73,7 +73,7 @@ class MATERIAL_MT_specials(Menu):
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class MATERIAL_UL_matslots(UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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# assert(isinstance(item, bpy.types.MaterialSlot)
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ob = data
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# ob = data
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slot = item
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ma = slot.material
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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@@ -324,7 +324,7 @@ class OBJECT_PT_motion_paths(MotionPathButtonsPanel, Panel):
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return (context.object)
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def draw(self, context):
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layout = self.layout
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# layout = self.layout
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ob = context.object
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avs = ob.animation_visualization
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@@ -18,7 +18,7 @@
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# <pep8 compliant>
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import bpy
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from bpy.types import Menu, Panel, UIList
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from bpy.types import Panel, UIList
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class RenderLayerButtonsPanel():
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@@ -182,7 +182,6 @@ class SCENE_PT_color_management(SceneButtonsPanel, Panel):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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col = layout.column()
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col.label(text="Display:")
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@@ -262,7 +262,6 @@ class CLIP_PT_tools_marker(CLIP_PT_tracking_panel, Panel):
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sc = context.space_data
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clip = sc.clip
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settings = clip.tracking.settings
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col = layout.column(align=True)
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row = col.row(align=True)
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@@ -641,7 +640,6 @@ class CLIP_PT_plane_track(CLIP_PT_tracking_panel, Panel):
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def draw(self, context):
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layout = self.layout
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sc = context.space_data
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clip = context.space_data.clip
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active_track = clip.tracking.plane_tracks.active
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@@ -1086,7 +1084,6 @@ class CLIP_PT_footage_info(CLIP_PT_clip_view_panel, Panel):
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layout = self.layout
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sc = context.space_data
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clip = sc.clip
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col = layout.column()
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col.template_movieclip_information(sc, "clip", sc.clip_user)
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@@ -458,7 +458,6 @@ class MASK_MT_editor_menus(Menu):
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sima = context.space_data
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ima = sima.image
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show_render = sima.show_render
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show_uvedit = sima.show_uvedit
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show_maskedit = sima.show_maskedit
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@@ -759,7 +758,6 @@ class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, Panel):
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toolsettings = context.tool_settings.image_paint
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brush = toolsettings.brush
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tex_slot = brush.texture_slot
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col = layout.column()
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col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
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@@ -775,7 +773,6 @@ class IMAGE_PT_tools_mask_texture(BrushButtonsPanel, Panel):
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layout = self.layout
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brush = context.tool_settings.image_paint.brush
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tex_slot_alpha = brush.mask_texture_slot
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col = layout.column()
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@@ -274,7 +274,6 @@ class NODE_PT_active_node_generic(Panel):
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@classmethod
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def poll(cls, context):
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space = context.space_data
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return context.active_node is not None
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def draw(self, context):
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@@ -293,7 +292,6 @@ class NODE_PT_active_node_color(Panel):
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@classmethod
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def poll(cls, context):
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space = context.space_data
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return context.active_node is not None
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def draw_header(self, context):
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@@ -323,7 +321,6 @@ class NODE_PT_active_node_properties(Panel):
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@classmethod
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def poll(cls, context):
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space = context.space_data
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return context.active_node is not None
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def draw(self, context):
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@@ -486,7 +486,6 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
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def draw(self, context):
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layout = self.layout
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sequencer = context.scene.sequence_editor
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strip = act_strip(context)
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if strip.input_count > 0:
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@@ -30,8 +30,7 @@ class VIEW3D_HT_header(Header):
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layout = self.layout
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view = context.space_data
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mode_string = context.mode
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edit_object = context.edit_object
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# mode_string = context.mode
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obj = context.active_object
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toolsettings = context.tool_settings
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@@ -2793,8 +2792,6 @@ class VIEW3D_PT_view3d_display(Panel):
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view = context.space_data
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scene = context.scene
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gs = scene.game_settings
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obj = context.object
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col = layout.column()
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col.prop(view, "show_only_render")
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@@ -1100,7 +1100,6 @@ class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel):
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settings = self.paint_settings(context)
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brush = settings.brush
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tex_slot = brush.texture_slot
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col = layout.column()
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@@ -1124,7 +1123,6 @@ class VIEW3D_PT_tools_mask_texture(View3DPanel, Panel):
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layout = self.layout
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brush = context.tool_settings.image_paint.brush
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tex_slot_alpha = brush.mask_texture_slot
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col = layout.column()
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