Geometry Nodes: Add Combine and Separate XYZ nodes for attributes
These are similar to the regular "Combine XYZ" and "Separate XYZ" nodes, but they work on attributes. They will make it easier to switch between vector attributes and float attributes. Differential Revision: https://developer.blender.org/D10308
This commit is contained in:
committed by
Hans Goudey
parent
34155dd29b
commit
a2ba37e5b6
@@ -491,6 +491,8 @@ geometry_node_categories = [
|
||||
NodeItem("GeometryNodeAttributeColorRamp"),
|
||||
NodeItem("GeometryNodeAttributeVectorMath"),
|
||||
NodeItem("GeometryNodeAttributeSampleTexture"),
|
||||
NodeItem("GeometryNodeAttributeCombineXYZ"),
|
||||
NodeItem("GeometryNodeAttributeSeparateXYZ"),
|
||||
]),
|
||||
GeometryNodeCategory("GEO_COLOR", "Color", items=[
|
||||
NodeItem("ShaderNodeValToRGB"),
|
||||
|
||||
Reference in New Issue
Block a user