From a6cbfb617fb85e2909b033bae85fed94bd82d5cb Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Fri, 9 Feb 2007 15:09:55 +0000 Subject: [PATCH] Bugfix: Sculpt Multires render: the Orco table should be made based on 'render' level, not on '3d view' level. Now, how this could have worked even... Nick, could you check? --- source/blender/blenkernel/intern/mesh.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c index b0dd1a07700..829e684ba12 100644 --- a/source/blender/blenkernel/intern/mesh.c +++ b/source/blender/blenkernel/intern/mesh.c @@ -502,7 +502,7 @@ static float *make_orco_mesh_internal(Object *ob, int render) MVert *mvert = NULL; if(me->mr) { - lvl = multires_level_n(me->mr, me->mr->pinlvl); + lvl = multires_level_n(me->mr, me->mr->renderlvl); vcos = MEM_callocN(sizeof(*vcos)*lvl->totvert, "orco mr mesh"); mvert = lvl->verts; totvert = lvl->totvert;