Anim: add Action Slot selector to Action editor
Add an Action Slot selector to the Action editor's header, next to the Action selector. The selector shows all slots in the action that are suitable for animating objects (as the Action editor itself is limited to showing the Action of the active object). This also considerably simplifies the 'Animation Debug' panel, as some debugging code has been removed, as well as the display of any animation layers. The latter can be reintroduced (if necessary) when multi-layer animation support is added. Most importantly, it removes the WindowManager property that was used as a hack to assign layered Actions to objects. API change: the RNA property `AnimData.slot` is now a pointer property that reflects the actual slot (it used to be an enum property). Some small changes to the UI code were necessary to make the selector show the slot's display name (and not their internal name). Pull Request: https://projects.blender.org/blender/blender/pulls/125416
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@@ -83,6 +83,15 @@ class ActionSlotAssignmentTest(unittest.TestCase):
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cube_adt.action_slot_handle = slot_extra.handle
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self.assertNotEqual(cube_adt.action_slot_handle, slot_extra.handle)
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# Slots from another Action should be gracefully rejected.
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other_action = bpy.data.actions.new("That Other Action")
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slot = other_action.slots.new()
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cube_adt.action = action
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cube_adt.action_slot = slot_cube
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with self.assertRaises(RuntimeError):
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cube_adt.action_slot = slot
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self.assertEqual(cube_adt.action_slot, slot_cube, "The slot should not have changed")
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class LimitationsTest(unittest.TestCase):
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"""Test artificial limitations for the layered Action.
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