Fix T92169: "View Selected" on Custom Boneshape with transform wrong

Since the introduction in rBfc5bf09fd88c, `BKE_pose_minmax` was not
taking these custom transforms into account (making "View Selected"
ignoring these as well and focusing on the bone instead).

Now consider these transforms in `BKE_pose_minmax`.

Maniphest Tasks: T92169

Differential Revision: https://developer.blender.org/D12942
This commit is contained in:
Philipp Oeser
2021-10-20 17:27:40 +02:00
parent a5917175d8
commit ab0195c78f

View File

@@ -2970,10 +2970,16 @@ bool BKE_pose_minmax(Object *ob, float r_min[3], float r_max[3], bool use_hidden
BKE_object_boundbox_get(pchan->custom) :
NULL;
if (bb_custom) {
float mat[4][4], smat[4][4];
float mat[4][4], smat[4][4], rmat[4][4], tmp[4][4];
scale_m4_fl(smat, PCHAN_CUSTOM_BONE_LENGTH(pchan));
rescale_m4(smat, pchan->custom_scale_xyz);
mul_m4_series(mat, ob->obmat, pchan_tx->pose_mat, smat);
eulO_to_mat4(rmat, pchan->custom_rotation_euler, ROT_MODE_XYZ);
copy_m4_m4(tmp, pchan_tx->pose_mat);
translate_m4(tmp,
pchan->custom_translation[0],
pchan->custom_translation[1],
pchan->custom_translation[2]);
mul_m4_series(mat, ob->obmat, tmp, rmat, smat);
BKE_boundbox_minmax(bb_custom, mat, r_min, r_max);
}
else {