* wizard_curve2tree.py - Automatic alpha blended, textured image joins using material textures and UV layers. Also added some detail options and made it easier to get low poly results.

* Mesh.c bugfix, "mesh.verts = None" didn't set the mesh->mselect pointer to NULL, wizard_curve2tree so would crash when in editmode.
* Texture.py - MTex.uvlayer doc was missing
* buttons_shading.c - Stencil tooltip was stupid.
This commit is contained in:
Campbell Barton
2007-11-16 14:47:31 +00:00
parent fd3764f9a4
commit ad700ba24f
4 changed files with 509 additions and 118 deletions

View File

@@ -7585,7 +7585,7 @@ static int Mesh_setVerts( BPy_Mesh * self, PyObject * args )
free_mesh( me );
me->mvert = NULL; me->medge = NULL; me->mface = NULL;
me->mtface = NULL; me->dvert = NULL; me->mcol = NULL;
me->msticky = NULL; me->mat = NULL; me->bb = NULL;
me->msticky = NULL; me->mat = NULL; me->bb = NULL; me->mselect = NULL;
me->totvert = me->totedge = me->totface = me->totcol = 0;
mesh_update( me );
return 0;

View File

@@ -532,6 +532,8 @@ class MTex:
@ivar mtAmb: How texture maps to ambient value
@ivar mtDisp: How texture maps to displacement
@ivar mtWarp: How texture maps to warp
@ivar uvlayer: The name of the UV Layer this texture is mapped to (when left blank uses render layer)
@type uvlayer: string
"""
def getIpo():