Cycles: merge of changes from tomato branch.

Regular rendering now works tiled, and supports save buffers to save memory
during render and cache render results.

Brick texture node by Thomas.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture

Image texture Blended Box Mapping.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture
http://mango.blender.org/production/blended_box/

Various bug fixes by Sergey and Campbell.
* Fix for reading freed memory in some node setups.
* Fix incorrect memory read when synchronizing mesh motion.
* Fix crash appearing when direct light usage is different on different layers.
* Fix for vector pass gives wrong result in some circumstances.
* Fix for wrong resolution used for rendering Render Layer node.
* Option to cancel rendering when doing initial synchronization.
* No more texture limit when using CPU render.
* Many fixes for new tiled rendering.
This commit is contained in:
Brecht Van Lommel
2012-09-04 13:29:07 +00:00
parent 68563134d4
commit adea12cb01
69 changed files with 1983 additions and 708 deletions

View File

@@ -75,6 +75,7 @@ Camera::Camera()
need_update = true;
need_device_update = true;
previous_need_motion = -1;
}
Camera::~Camera()
@@ -140,8 +141,17 @@ void Camera::update()
void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
{
Scene::MotionType need_motion = scene->need_motion();
update();
if (previous_need_motion != need_motion) {
/* scene's motion model could have been changed since previous device
* camera update this could happen for example in case when one render
* layer has got motion pass and another not */
need_device_update = true;
}
if(!need_device_update)
return;
@@ -159,7 +169,6 @@ void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
kcam->worldtocamera = transform_inverse(cameratoworld);
/* camera motion */
Scene::MotionType need_motion = scene->need_motion();
kcam->have_motion = 0;
if(need_motion == Scene::MOTION_PASS) {
@@ -226,6 +235,7 @@ void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
kcam->cliplength = (farclip == FLT_MAX)? FLT_MAX: farclip - nearclip;
need_device_update = false;
previous_need_motion = need_motion;
}
void Camera::device_free(Device *device, DeviceScene *dscene)