Reduce multiplication factor for trackball input in transform (slows down trackball rotation)

This commit is contained in:
Martin Poirier
2009-07-09 01:52:54 +00:00
parent 304cbc09ab
commit b0038be275

View File

@@ -35,7 +35,7 @@
#include "transform.h"
/* ************************** INPUT FROM MOUSE *************************** */
void InputVector(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
@@ -53,7 +53,7 @@ void InputVector(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
{
convertViewVec(t, output, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
}
}
void InputSpring(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
@@ -65,11 +65,11 @@ void InputSpring(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
dx = (float)(mi->center[0] - mi->precision_mval[0]);
dy = (float)(mi->center[1] - mi->precision_mval[1]);
ratio = (float)sqrt( dx*dx + dy*dy);
dx= (float)(mi->center[0] - mval[0]);
dy= (float)(mi->center[1] - mval[1]);
precise_ratio = (float)sqrt( dx*dx + dy*dy);
ratio = (ratio + (precise_ratio - ratio) / 10.0f) / mi->factor;
}
else
@@ -78,16 +78,16 @@ void InputSpring(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
dy = (float)(mi->center[1] - mval[1]);
ratio = (float)sqrt( dx*dx + dy*dy) / mi->factor;
}
output[0] = ratio;
}
void InputSpringFlip(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
{
InputSpring(t, mi, mval, output);
/* flip scale */
if ((mi->center[0] - mval[0]) * (mi->center[0] - mi->imval[0]) +
if ((mi->center[0] - mval[0]) * (mi->center[0] - mi->imval[0]) +
(mi->center[1] - mval[1]) * (mi->center[1] - mi->imval[1]) < 0)
{
output[0] *= -1.0f;
@@ -96,7 +96,7 @@ void InputSpringFlip(TransInfo *t, MouseInput *mi, short mval[2], float output[3
void InputTrackBall(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
{
if(mi->precision)
{
output[0] = ( mi->imval[1] - mi->precision_mval[1] ) + ( mi->precision_mval[1] - mval[1] ) * 0.1f;
@@ -107,7 +107,7 @@ void InputTrackBall(TransInfo *t, MouseInput *mi, short mval[2], float output[3]
output[0] = (float)( mi->imval[1] - mval[1] );
output[1] = (float)( mval[0] - mi->imval[0] );
}
output[0] *= mi->factor;
output[1] *= mi->factor;
}
@@ -125,7 +125,7 @@ void InputHorizontalRatio(TransInfo *t, MouseInput *mi, short mval[2], float out
else {
x = mval[0];
}
output[0] = (x - pad) / (t->ar->winx - 2 * pad);
}
@@ -134,7 +134,7 @@ void InputHorizontalAbsolute(TransInfo *t, MouseInput *mi, short mval[2], float
InputVector(t, mi, mval, vec);
Projf(vec, vec, t->viewinv[0]);
output[0] = Inpf(t->viewinv[0], vec) * 2.0f;
}
@@ -150,7 +150,7 @@ void InputVerticalRatio(TransInfo *t, MouseInput *mi, short mval[2], float outpu
else {
y = mval[0];
}
output[0] = (y - pad) / (t->ar->winy - 2 * pad);
}
@@ -159,7 +159,7 @@ void InputVerticalAbsolute(TransInfo *t, MouseInput *mi, short mval[2], float ou
InputVector(t, mi, mval, vec);
Projf(vec, vec, t->viewinv[1]);
output[0] = Inpf(t->viewinv[1], vec) * 2.0f;
}
@@ -182,7 +182,7 @@ void InputAngle(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
/* (A*B?A*B:1.0f) this takes care of potential divide by zero errors */
float dphi;
dphi = saacos((float)deler);
if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
@@ -190,33 +190,33 @@ void InputAngle(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
* approximate the angle with the oposite side of the normalized triangle
* This is a good approximation here since the smallest acos value seems to be around
* 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
* */
* */
if (dphi == 0)
{
double dx, dy;
dx2 /= A;
dy2 /= A;
dx1 /= B;
dy1 /= B;
dx = dx1 - dx2;
dy = dy1 - dy2;
dphi = sqrt(dx*dx + dy*dy);
if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
}
if(mi->precision) dphi = dphi/30.0f;
/* if no delta angle, don't update initial position */
if (dphi != 0)
{
mi->imval[0] = mval[0];
mi->imval[1] = mval[1];
}
output[0] += dphi;
}
@@ -227,7 +227,7 @@ void initMouseInput(TransInfo *t, MouseInput *mi, int center[2], short mval[2])
mi->center[0] = center[0];
mi->center[1] = center[1];
mi->imval[0] = mval[0];
mi->imval[1] = mval[1];
}
@@ -247,7 +247,7 @@ static void calcSpringFactor(MouseInput *mi)
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
{
switch(mode)
{
case INPUT_VECTOR:
@@ -270,7 +270,7 @@ void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
break;
case INPUT_TRACKBALL:
/* factor has to become setting or so */
mi->factor = 0.1f;
mi->factor = 0.02f;
mi->apply = InputTrackBall;
t->helpline = HLP_TRACKBALL;
break;
@@ -296,8 +296,8 @@ void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
mi->apply = NULL;
break;
}
/* bootstrap mouse input with initial values */
/* bootstrap mouse input with initial values */
applyMouseInput(t, mi, mi->imval, t->values);
}
@@ -312,7 +312,7 @@ void applyMouseInput(TransInfo *t, MouseInput *mi, short mval[2], float output[3
int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event)
{
int redraw = 0;
switch (event->type)
{
case LEFTSHIFTKEY:
@@ -334,6 +334,6 @@ int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event)
redraw = 1;
break;
}
return redraw;
}