Reduce multiplication factor for trackball input in transform (slows down trackball rotation)
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@@ -35,7 +35,7 @@
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#include "transform.h"
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/* ************************** INPUT FROM MOUSE *************************** */
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void InputVector(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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@@ -53,7 +53,7 @@ void InputVector(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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{
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convertViewVec(t, output, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
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}
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}
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void InputSpring(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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@@ -65,11 +65,11 @@ void InputSpring(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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dx = (float)(mi->center[0] - mi->precision_mval[0]);
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dy = (float)(mi->center[1] - mi->precision_mval[1]);
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ratio = (float)sqrt( dx*dx + dy*dy);
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dx= (float)(mi->center[0] - mval[0]);
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dy= (float)(mi->center[1] - mval[1]);
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precise_ratio = (float)sqrt( dx*dx + dy*dy);
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ratio = (ratio + (precise_ratio - ratio) / 10.0f) / mi->factor;
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}
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else
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@@ -78,16 +78,16 @@ void InputSpring(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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dy = (float)(mi->center[1] - mval[1]);
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ratio = (float)sqrt( dx*dx + dy*dy) / mi->factor;
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}
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output[0] = ratio;
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}
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void InputSpringFlip(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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{
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InputSpring(t, mi, mval, output);
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/* flip scale */
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if ((mi->center[0] - mval[0]) * (mi->center[0] - mi->imval[0]) +
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if ((mi->center[0] - mval[0]) * (mi->center[0] - mi->imval[0]) +
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(mi->center[1] - mval[1]) * (mi->center[1] - mi->imval[1]) < 0)
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{
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output[0] *= -1.0f;
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@@ -96,7 +96,7 @@ void InputSpringFlip(TransInfo *t, MouseInput *mi, short mval[2], float output[3
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void InputTrackBall(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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{
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if(mi->precision)
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{
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output[0] = ( mi->imval[1] - mi->precision_mval[1] ) + ( mi->precision_mval[1] - mval[1] ) * 0.1f;
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@@ -107,7 +107,7 @@ void InputTrackBall(TransInfo *t, MouseInput *mi, short mval[2], float output[3]
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output[0] = (float)( mi->imval[1] - mval[1] );
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output[1] = (float)( mval[0] - mi->imval[0] );
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}
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output[0] *= mi->factor;
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output[1] *= mi->factor;
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}
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@@ -125,7 +125,7 @@ void InputHorizontalRatio(TransInfo *t, MouseInput *mi, short mval[2], float out
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else {
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x = mval[0];
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}
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output[0] = (x - pad) / (t->ar->winx - 2 * pad);
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}
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@@ -134,7 +134,7 @@ void InputHorizontalAbsolute(TransInfo *t, MouseInput *mi, short mval[2], float
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InputVector(t, mi, mval, vec);
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Projf(vec, vec, t->viewinv[0]);
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output[0] = Inpf(t->viewinv[0], vec) * 2.0f;
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}
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@@ -150,7 +150,7 @@ void InputVerticalRatio(TransInfo *t, MouseInput *mi, short mval[2], float outpu
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else {
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y = mval[0];
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}
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output[0] = (y - pad) / (t->ar->winy - 2 * pad);
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}
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@@ -159,7 +159,7 @@ void InputVerticalAbsolute(TransInfo *t, MouseInput *mi, short mval[2], float ou
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InputVector(t, mi, mval, vec);
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Projf(vec, vec, t->viewinv[1]);
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output[0] = Inpf(t->viewinv[1], vec) * 2.0f;
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}
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@@ -182,7 +182,7 @@ void InputAngle(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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/* (A*B?A*B:1.0f) this takes care of potential divide by zero errors */
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float dphi;
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dphi = saacos((float)deler);
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if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
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@@ -190,33 +190,33 @@ void InputAngle(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
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* approximate the angle with the oposite side of the normalized triangle
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* This is a good approximation here since the smallest acos value seems to be around
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* 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
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* */
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* */
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if (dphi == 0)
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{
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double dx, dy;
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dx2 /= A;
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dy2 /= A;
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dx1 /= B;
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dy1 /= B;
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dx = dx1 - dx2;
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dy = dy1 - dy2;
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dphi = sqrt(dx*dx + dy*dy);
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if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
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}
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if(mi->precision) dphi = dphi/30.0f;
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/* if no delta angle, don't update initial position */
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if (dphi != 0)
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{
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mi->imval[0] = mval[0];
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mi->imval[1] = mval[1];
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}
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output[0] += dphi;
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}
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@@ -227,7 +227,7 @@ void initMouseInput(TransInfo *t, MouseInput *mi, int center[2], short mval[2])
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mi->center[0] = center[0];
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mi->center[1] = center[1];
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mi->imval[0] = mval[0];
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mi->imval[1] = mval[1];
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}
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@@ -247,7 +247,7 @@ static void calcSpringFactor(MouseInput *mi)
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void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
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{
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switch(mode)
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{
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case INPUT_VECTOR:
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@@ -270,7 +270,7 @@ void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
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break;
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case INPUT_TRACKBALL:
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/* factor has to become setting or so */
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mi->factor = 0.1f;
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mi->factor = 0.02f;
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mi->apply = InputTrackBall;
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t->helpline = HLP_TRACKBALL;
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break;
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@@ -296,8 +296,8 @@ void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
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mi->apply = NULL;
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break;
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}
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/* bootstrap mouse input with initial values */
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/* bootstrap mouse input with initial values */
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applyMouseInput(t, mi, mi->imval, t->values);
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}
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@@ -312,7 +312,7 @@ void applyMouseInput(TransInfo *t, MouseInput *mi, short mval[2], float output[3
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int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event)
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{
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int redraw = 0;
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switch (event->type)
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{
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case LEFTSHIFTKEY:
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@@ -334,6 +334,6 @@ int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event)
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redraw = 1;
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break;
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}
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return redraw;
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}
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