pep8 cleanup

This commit is contained in:
Campbell Barton
2011-02-25 16:06:14 +00:00
parent 24685d3967
commit b25db7c8cb
5 changed files with 109 additions and 108 deletions

View File

@@ -361,10 +361,10 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
mat = context.material
engine = context.scene.render.engine
return check_material(mat) and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
mat = context.material
if simple_material(mat):
self.layout.prop(mat, "use_transparency", text="")
@@ -374,14 +374,14 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
base_mat = context.material
mat = active_node_mat(context.material)
rayt = mat.raytrace_transparency
if simple_material(base_mat):
row = layout.row()
row.active = mat.use_transparency
row.prop(mat, "transparency_method", expand=True)
split = layout.split()
col = split.column()
col.prop(mat, "alpha")
row = col.row()
@@ -698,7 +698,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
base_mat = context.material
mat = active_node_mat(base_mat)
@@ -746,7 +746,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
def draw(self, context):
layout = self.layout
base_mat = context.material
mat = active_node_mat(base_mat)
@@ -800,7 +800,7 @@ class MATERIAL_PT_transp_game(MaterialButtonsPanel, bpy.types.Panel):
row = layout.row()
row.active = mat.use_transparency
row.prop(mat, "transparency_method", expand=True)
layout.prop(mat, "alpha")
@@ -897,7 +897,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, bpy.types.Panel):
class MATERIAL_PT_volume_transp(VolumeButtonsPanel, bpy.types.Panel):
bl_label = "Transparency"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@classmethod
def poll(cls, context):
mat = context.material

View File

@@ -157,24 +157,24 @@ class IMAGE_MT_image_invert(bpy.types.Menu):
def draw(self, context):
layout = self.layout
op = layout.operator("image.invert", text="Invert Image Colors");
op.invert_r = True;
op.invert_g = True;
op.invert_b = True;
op = layout.operator("image.invert", text="Invert Image Colors")
op.invert_r = True
op.invert_g = True
op.invert_b = True
layout.separator()
op = layout.operator("image.invert", text="Invert Red Channel");
op.invert_r = True;
op = layout.operator("image.invert", text="Invert Red Channel")
op.invert_r = True
op = layout.operator("image.invert", text="Invert Green Channel");
op.invert_g = True;
op = layout.operator("image.invert", text="Invert Green Channel")
op.invert_g = True
op = layout.operator("image.invert", text="Invert Blue Channel");
op.invert_b = True;
op = layout.operator("image.invert", text="Invert Blue Channel")
op.invert_b = True
op = layout.operator("image.invert", text="Invert Alpha Channel");
op.invert_a = True;
op = layout.operator("image.invert", text="Invert Alpha Channel")
op.invert_a = True
class IMAGE_MT_uvs_showhide(bpy.types.Menu):